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dunka2

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Fair Warning! This one definitely became a behemoth of a post. Really sorry about that...

I feel there's a lot of potential with the court advisor part of the game which could model the influence of factions within countries, especially with monarchies, but also merchant republics, tribes, colonies, what have you.

Just to use monarchies as an example, in the beginning of the game, most of Europe would start with a great deal of aristocratic and church power followed by a small amount for the crown. Countries centred around large trading hubs (Northern Italy, Bosphorous, Low Countries) would have a little bit put aside for the merchants. As time goes on, there will be decisions that influence the power of each faction (Bourgeoisie requests privileges, Peasants moving to the cities, Church authorities complaining, blah blah). A monarch could spend points to influence the factions, but that would generally anger the others (higher stability, revolts, something else? Not sure)

This could then influence such things as autonomy, where having high autonomy would decrease the power of the crown, and high aristocratic power would generally increase autonomy. High church power could lead to lower development costs (as monasteries were known to be centres of agricultural innovation) but also lower taxes as more land passed to the Church. Giving the Merchants (or Middles Class or Bourgeoisie) more power would result in lower development costs and higher trade income but would also probably lead to a republican takeover if the country were small enough. Similarly too much aristocratic power would lead to an elective monarchy, most likely on the accession of a weak heir, like Poland.

Now in terms of advisers, there could a court screen with representatives of all of the factions of the realm milling about. The monarch could then pick certain people from within that court to be on the privy council/council of state/great council/whatever fancy name for people that sit around a table. Each person would be assigned a faction, thus increasing that factions power if they're from a weak faction or maintaining that factions power if they are powerful. One person could be placed at the head of this council (Prime Minister anyone?) which lead to a greater increase in power for that faction. So for a country in the 1400s, placing a merchant in charge of the council would lead to a great increase for their power, but piss of the aristocrats greatly who feel they deserve that honour due to their power.
 
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dunka2

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Split it up a little for easier reading..


So in this example, the King of England has to choose at least two churchmen to not piss off that faction and one aristocrat for similar reasons. Maybe even throw in a whole seniority thing (choosing the earl over the duke would piss of the aristocrats but maybe the earl is better?). If he doesn't also choose his heir or brother or queen, this could lead to a loss of crown power, but they are also troublesome as they'll demand personal favours all the time such as dismissing one of the other councillors because of some slight or whatever, not to mention money (cause lazy royals like dem fancy duds, examples being Marie Antoinette and all the Georgian heirs). You could also take on a mistress and appoint them to your council as the French were fond of doing. Doing that could send the queen to another faction (otherwise she'll just have babies and spend your money), and not giving your brother or heir power could do the same. Having them desert to another faction could then raise the possibility of their revolting. Also giving your brother power during a weak heir's regency could result in their taking over, especially with weak legitimacy. Further issues could arise from foreign queens (where you could choose to marry the heir to a local aristocrat or foreign princess) which would increase relations with that country but piss off the aristocrats and merchants and increase unrest amongst the peasants due to distrust of foreigners (those pesky French!).

In this instance, once the reformation takes place and the king continues to lack an heir, he could start a reformation and divorce his queen, then picking a local aristocrat (or wealthy commoner if he's feeling loco). Now he could give the land to aristocrats (increasing their power and making them happy), sell it (causing a windfall for the treasury, a mild increase in power for the aristocrats but making them a little angry, and a great increase for the bourgeoisie), or keep it for the crown (greatly increasing crown power and pissing everyone else off). Also, if the queen is foreign, this would greatly hurt relations with that country. The church would then be completely removed as a faction. There could also be a mechanic, similar to the one used when the HRE enters it's 30 Years War phase, where each person at the court chooses a faith based on the religious unity of the country (50% unity meaning half the people at court support the state faith). Starting an inquisition or instituting the Test Act would remove all people at court of the wrong faith, and periodically there could be accusations that someone is secretly a heretic. Modelling the effects of an inquisition or the Test Acts would be an increase in the intolerance of heretics leading to greater unrest in heretical provinces.
 
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dunka2

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Last bit I swear...

Ideas would of course have an impact, with economic ideas increasing the power of the crown, trade increasing the power of the merchants, and religious ideas for the church (and even bringing the church as a faction back for protestants). Choosing exploration and naval ideas would bring colonialists into your court as well as the navy, and this could piss of your aristocrats and merchants who resent these colonial upstarts. Having a weak colonial faction but a great overseas empire could lead to increased liberty desire and revolutions. Ways around this could be to choose a hands off approach, resulting in lower trade power and tariffs, though the merchants would dislike this as the would see fewer profits returning to the metropole. Also, not choosing nobility ideas in a monarchy could lead to issues down the road if you try and go absolutist, as a powerful crown faction with a string of weak rulers and a somewhat powerful merchant faction could force the country into a revolution and a constitutional monarchy or revolutionary republic depending upon the date. Similarly, not choosing plutocratic ideas in a republic could lead to the patricians becoming too powerful and taking over or a strongman instituting a dictatorship. In absolutist regimes, empires, and dictatorships, not building up a strong military faction would be disastrous.

That's my thoughts on this. Reading through, I actually realise that this is a more fleshed out version of the faction system in Rome. Further I don't think it's impossible to implement as each advisor that does crop up is already tied to a province, influencing their culture (name) and religion. Melding the faction system and the court screen would, I think, keep the game far more interesting into the late game where player countries usually become so powerful they just steam roll everyone.

The only bit that could be really tricky would be dynamic factions, so probably just have all factions (colonial, army, navy, nobility, merchants, church, and crown) available from the start, just keep some at 0 influence with some triggered modifier when lacking the proper ideas/ government. And when not a monarchy, have the aristocrats become the Patricians and the merchants the people.

I have other ideas for different cultures and governments, but I feel like I've written enough for a lifetime... Sorry!
 

IHateThisCo

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A possible way to tie it into current systems would be to use the advisor slots. Each faction has different bonuses when put as that type of advisor. The faction that provides bonuses you want will continue to gain power as the monarch keeps supporting them, but may make other factions angry.

Then disconnect the +MP gain from randomness and simply be a function of how much you are willing to spend to fund that area. Which is a change I have seen recommended before anyways.