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unmerged(402271)

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Oct 29, 2011
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What on earth are you smoking and can I have some ?

In fairness, it is exactly what the translation says.

Now whether the translation is accurate is another matter. That review seems suspiciously optimistic. I mean I can see being somewhat optimistic in the ability of Kerberos to salvage the game, but according to the translation they basically say it'll be the best 4x game ever to be made.
 

unmerged(401472)

Second Lieutenant
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Oct 28, 2011
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I'd agree, if they can get it to match the advertised features, this WILL be the best 4X game ever made, and I suspect that they will still be selling it years from now.

We do not know how these features will work out once re-introduced, so I'd be carefull with such foretelling. And for SotS2 becoming the best 4x game ever made Kerberos would have to do something about that clumsy UI.
 

Endre Fodstad

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The first line is literally: "This is one of the worst reviews I have ever had to write. Unfortunately, it is a review of one of the best games I will ever play".

Another line says: "even if this review gives it a bad grade, you should buy it. Just not right now".

Overall, he shares the thoughts of many of us, and says so: "it has the potential to be the best 4x game ever. Better than Master of Orion, than Distant Worlds, than Sins of a Solar Empire".
 

unmerged(8351)

Paul Bäumer's gravedigger
Mar 22, 2002
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Fancy that, it is basically the same review I wrote over a week ago (November 2nd). I think most everyone feels the same way.

"I am a big fan of the original Sword of the Stars 1, a 4X space game with a turn based strategy component and a real-time battle component. It was an innovative and fun game that the developer (Kerberos) strongly supported over the years with patches and expansions. The game was long on content and provided interesting strategic challenges, while still being a blast. The space battles in particular were a both fun and beautiful.

Due to the above I eagerly awaited the October 28th release of Sword of the Stars 2 (SotS2). SotS2 promised to follow the standard sequel formula with updated graphics and some overall design improvements. In some ways it has met that promise. The graphics are breathtaking, and there are many improvements to the overall design.

Unfortunately, I am badly disappointed with the game. The game is not particularly buggy, and does not crash overly much for a new release, but it appears to be simply unfinished. Many core features are simply unimplemented even after a couple hurried patches. Large stretches of the game look as though they are just rough drafts. With so much of the game unfinished one wonders how any balancing work or AI development could have been seriously undertaken.

The most frustrating thing of all is that it is clear there is a tremendous game here...or at least the potential for one. Yet, until A LOT more work is put in, the game is borderline unplayable. This makes the game very hard to rate. It is like a brilliant student with good test scores who just didn't write a term paper. Sure you could fail them, but that doesn't seem fair. On the other hand just grading them on potential isn't fair to the rest of the students who actually did the work. I really wish I could just hand out an "incomplete", but metacritic does not work that way. With another few months of work this could easily have been one of the best games of the year (95). But as it is now I would not recommend anyone buy it, even hardcore fans of the genre (25). I guess I will average those and give it a 6. If the developer survives long enough to complete the game there should be many long hours of fun to be had sometime in the distant future. Whether that is weeks, months, or years from now only time will tell."