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Leonidas1

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Please can we have a patch to look at the diplomacy in game? The diplomacy is so odd sometimes when the AI calculates wars it wants to fight. Why does every war become a world war? Why does every single allied nation of an enemy want to kick my head in over a trade dispute, why does my long term ally decide to ally my obvious rival AND THEN DECIDE TO CHOOSE THEM OVER ME!?

it's so frustrating that the AI doesn't know how to deal with alliances and wars. Not every war needs to be a world war. Most wars were at most a handful of battles/skirmishes and then largely nothing. Even the 100 years war was more just a handful of battles spanning a century. There is no reason why multiple factions need to be involved in every single war and drag them out.

Exhibit A

Let's say we're playing as England and we have a trade dispute with the netherlands. Let's say they are allied with a few german states or are part of the HRE. We can't declare war because their entire alliance network will join in for NO REASON meaning the war is dragged out for many years and their allied provinces (in land) drag down the warscare because you can't occupy them without committing to a full scale invasion. There is ZERO reason a trade war should descend into a full blown continental war, what do in land german states have to do with this? why do they care? This scenario is too common and effectively makes it a pointless CB because the costs outweigh positives. I can spend half my manpower and income to fight a war for at most 10 years slightly increased trade.

Exhibit B

We're playing as Castile in this instance, allied to Portugal and have taken Aragon in a PU. Time to expand and finish the reconquista, Yaaay. Oh wait no my long term ally from the start of the game who I have 200 relations and a historical freindship with have decided to ally the ONLY muslim nation in Iberia for no reason. They could conquer it but nope they've allied. To make things worse they will even go to war with ME to defend them. WHY? THIS MAKES NO SENSE. Why would a Catholic nation who we have marriages and an alliance with side with a random ally who they should by all rights hate. Now I have to either fight a war against a major ally and waste resources or start again. Thanks AI.


Again, not every war is a world war. The major problem is that its a clear you either join the war or the alliance breaks. This effectively forces the AI to the majority of the time to join regardless of the reason. We need tiered CB's, we shouldn't have one set CB diplomacy hit.

For example when we declare Trade war CB we should be able to do so with the knowledge that this is a largely trivial dispute in the grand scheme of the world, in many cases actually armies wont even see battle and it'll largely be a blockade. The AI should be able to see it's a trade war and not a major CB such as an attempt to subjugate and not bother involving themselves.

Clearly more serious CB's such as subjugate, conquer provinces, nationalism etc should merit a strong response. This is where you'd expect large scale wars such as the Napoleonic war. Not Germans bordering Austria throwing themselves into a meat grinder to defend Dutch fisherman.

Really more smaller scale and short wars would be preferable as this is more like what happened. Rulers didn't want to send men and resources to fight in wars not in their interests.

We also need the historical rivalry and friendship modifiers to be more dyanmic. We should be able to remain allied with nations for a long period and have intertwined royal families and gain this to reflect our shared history. The same goes for rivalries, someone we've been at war with multiple times should be seen as a natural enemy. Fighting in wars with allies should be more dynamic and fluid, it's so frustrating and also quite depressing that the AI who you've gone above and beyond for just breaks their alliance and will actively fight you to the death for no reason because they just decided to ally with a OPM after centuries of friendship.

Please look into the diplomacy system and take feedback from players as it's so limited currently.
 
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Sete

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I agree. Tired of declaring war on a backwater nation in Asia, and having Ming Mongols timurids and the god damn Martians crossing half the solar system just to attack me.
Ming, why do you need 90 cogs?
Oh 90k troops vs my 9k... ○_○

I get attacked, my god damn allies, pretend it's nothing with them.

I declare war on a tribe in Narnia, god damn coalitions happen.
 
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Arizal

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There are two principles at play here : balance of powers and limited wars.

The game being a conquest game, it makes sense for the AI to play strategically. Portugal should protect Granada until they are strong enough to take them on, and maybe you don’t know, but Granada survived that period because it was historically allied/subservient at the end to Castille.

For commercial wars, something should probably be done for wars which doesn’t involve taking territory for allies to drop out... and for the famed Ming crusade to save Tondo, it’s their sphere of influence, but I get the problem....

My “solution” to this would be to make more flexible treaties. You would be allied *against* some people, *for* one or many goals.

With limited treaties come limited wars. Hesse would be allied to the Netherlands against Spain, but not against England. Austria could come help Hungary against the Ottomans, but not against Poland.

Alliances would also have an expiry date/event, when their goal would be reached, be it destroying a country, taking a province or defending against other people.

Those treaties could be secret, but when they would be you would be served an ultimatum. Portugal would step in when Castille would declare war to Granada, and after having asked themselves if they would defend their feeble allies, would ask Spain to refrain attacking them. Only then would they actively join the war.

I’m sure EU diplomacy system can be improved in a number of ways. It’s sad it wasn’t except by the addition of the occasional button for so many years, because i consider it at the foundation of the game.
 
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alozz

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Diplomatic Insult CBs needs revamp too. I don't think I ever declared a war with that CB. Your vassal insulted you? Well tough. An OPM in India insulted you? Well have fun bringing the entire Indian subcontinent to war for a little prestige. Or a free city insulted you, well yeah nothing happens.
 
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Alyosha

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Wars could be more effectively limited by increasing war score gain from battles as opposed to occupying territory. A Trade Conflict could be over more quickly if some of those naval battles actually counted for something as opposed to just the ticking war score for a blockade.

For regular wars more battle score plus higher war exhaustion for lost battles/troops would bring things to a quicker conclusion. War goal cost could be raised for the traditional CB, knowing that it would be more modest following the Imperialism CB’s availability.
 
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Vaximillian

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Triplebassist

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Now that CBs have specific peace options you're allowed to demand, I would like it if they also limited the allies allowed to join in a war. Trade conflicts could be limited to trade league members and neighboring allies with a coast, while diplomatic insult could be one on one
 
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Arizal

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I feel like most CBs (except humiliate rival, which is so frustrating) are inconsequential. I would like it if EU would get closer to Vicky 2 system where you could add revendications as the war progressed, accruing partial AE as you do this instead of at the end of the war. That could spark different reactions. Declaring war as Venice to take Romagna, and then moving on to declare you want to take Roma, are different things that should allow, say Spain, to come to the help of the Pope (and yes, I know historically Spain sacked Rome :rolleyes:).
 
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