A couple of days ago I replied to a post about altering the traits system, so that they could be scalable. While writing I remembered an older idea of mine, and I am wondering what other people think about it.
With the current education traits, you can be "Master of one" (or not event a master) but there are no possibility of "Jack of all traits". It seemed logical that someone would get educated in more than one subject, and if they were educated in stewardship they shouldn't have the chance of just ending up with a bottom tier marshal skill (people don't just have one subject at school, and if they only had math they'd probably not have a chance of ending up with a PE degree and no math skills).
My solution would be to give every one all five educational traits, and rebalance them so that you would average at about the same (maybe even have negative or no benefit at lowest rank).
Also children should have their own version of the educational traits with tiers that advanced over time (eg. unremarkable / adequate / promising martial). This way the player would have a feedback on how they were doing.
If the child isn't progressing fast enough or unbalanced, you would have the ability replace their educator so that they might reach higher tiers before adulthood. Following up on children could be easier, more predictable, and more beneficial as you could optimize them for their purpose and needs.
Upon coming of age the child educational traits will be replaced by their adult counterparts, but there's always the chance of going a bit up or down in each of them. The highest rank of each education should be hard to get and possibly even unobtainable from child traits, but rather unlocked over time with experience.
This would hopefully result characters having a more "natural variation", and not like a factory pushing out a series of characters, most of which with the max level and same education. You should never expect having a "perfect" character, and it would also leave some opportunity of continuing the development of the character after reaching adulthood.
What do you think?
With the current education traits, you can be "Master of one" (or not event a master) but there are no possibility of "Jack of all traits". It seemed logical that someone would get educated in more than one subject, and if they were educated in stewardship they shouldn't have the chance of just ending up with a bottom tier marshal skill (people don't just have one subject at school, and if they only had math they'd probably not have a chance of ending up with a PE degree and no math skills).
My solution would be to give every one all five educational traits, and rebalance them so that you would average at about the same (maybe even have negative or no benefit at lowest rank).
Also children should have their own version of the educational traits with tiers that advanced over time (eg. unremarkable / adequate / promising martial). This way the player would have a feedback on how they were doing.
If the child isn't progressing fast enough or unbalanced, you would have the ability replace their educator so that they might reach higher tiers before adulthood. Following up on children could be easier, more predictable, and more beneficial as you could optimize them for their purpose and needs.
Upon coming of age the child educational traits will be replaced by their adult counterparts, but there's always the chance of going a bit up or down in each of them. The highest rank of each education should be hard to get and possibly even unobtainable from child traits, but rather unlocked over time with experience.
This would hopefully result characters having a more "natural variation", and not like a factory pushing out a series of characters, most of which with the max level and same education. You should never expect having a "perfect" character, and it would also leave some opportunity of continuing the development of the character after reaching adulthood.
What do you think?
Last edited:
Upvote
0