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Me_

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Details:

Name: Yuan
Culture: possibly the decision would cause a culture change to Mongol, but not necessarily
Capital: Beijing
Formable by conquering the northern part of China by an Altaic nation (possibly except Uzbek and Kyrgyz, who can form Mughals)
Capable of using Reparations of the Great Wall and Construct the Forbidden Palace decision; can use Reunification of China CB

Historical reasons:
The state represented in game by Mongolia is a descendant of the imperial Yuan Dynasty. A number of other Altaic states either directly or indirectly claimed descent from the Mongol Empire and could also reasonably reestablish themselves as Mongol rulers of China.

https://en.wikipedia.org/wiki/Post-Imperial_Mongolia


Gameplay reasons:
Most Altaic nations don't have any incentives to expand in any direction as they lack formable nations or any events/decisions/missions that would guide them - with the exception of forming the Mughals as a Kyrgyz or Uzbek nation and the formation of Bukhara (perhaps Kyrgyz and Uzbek nations should not have access to Yuan, Kazakh also seems more geographically fitted to have access to Form Mughal Nation decision than to Yuan).
Giving the Mongols a chance to restore Yuan would also be a nice possible goal for players that enjoy a bit of an underdog strikes back story, like Byzantium or Granada.
 
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Chewy Yui

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Some events/decisions to go along with it, maybe cannibalize some Qing ones, or something to claim the Mandate of Heaven would be nice, and a good use for a now-dead tag
 
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Mattius

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niallmcfc

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As Yuan was a dynasty name, does it really make sense to be able to re-form it?

Chinese dynasty names are often (for want of a better word) 'made up' to lend legitimacy to the new rulers. Wouldn't be a real issue.