So I'm getting back into CK2 after setting it aside shortly following the Sons of Abraham DLC.
The game is as great as ever, of course; but I wonder if I'm missing a few things in the newer DLC's.
1) Favors - These seem incredibly situational, and of very limited value. What are some good uses?
2) The Council "voting" - When on the council, what does the 'faction' (glory hound, pragmatic, etc..) actually do? Other members keep wanting to trade useless favors for my vote, but I haven't really seen the impact.
3) Does the council ever get a bite? - I've only played a few generations deep, but the council doesn't seem to do much and appears content to sit at zero power. Do they come into play later? Why would I ever want to voluntarily cede power?
Thanks.
The game is as great as ever, of course; but I wonder if I'm missing a few things in the newer DLC's.
1) Favors - These seem incredibly situational, and of very limited value. What are some good uses?
2) The Council "voting" - When on the council, what does the 'faction' (glory hound, pragmatic, etc..) actually do? Other members keep wanting to trade useless favors for my vote, but I haven't really seen the impact.
3) Does the council ever get a bite? - I've only played a few generations deep, but the council doesn't seem to do much and appears content to sit at zero power. Do they come into play later? Why would I ever want to voluntarily cede power?
Thanks.
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