• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

kannanven

Sergeant
30 Badges
Jun 22, 2020
80
199
  • Stellaris
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
"An army of 2x combat width infantry is now superior to an army of 1x combat width infantry. Previously they were roughly equal."

So far how is this change affecting you guys. Should we get rid of it ? What do you guys think?
 
  • 7
  • 2Like
Reactions:

Nostalgium

General
90 Badges
Jan 16, 2010
2.138
5.850
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
That's a pretty gross oversimplification of the changes made, but if we engage with it on that level: Why shouldn't an army with literally twice the amount of soldiers be better? Strongly imbalanced battles like this usually did end overwhelmingly in favour of the numerically superior foe, unless the smaller side had some kind of force multiplier, or an advantage EU4 cannot currently simulate, such as trouble relaying accurate orders to the whole army due to linguistical differences.

An argument could be made (and I'm tempted to make it) in favour of a "max command capacity", similar to the Combined Arms where your cav gets worse if you exceed the ratio, but for army stacks. I.e. you get penalties for engaging with an army over X size, simulating command chain complications. X could be increased from tech, better generals, ideas and policies (a Quality-Quantity policy comes to mind...), but that's outside the scope of the discussion.

I haven't played as much with the current patch as I'd like, but from what I've played, I like the changes. Troop quality, while it still gives an edge, doesn't as quickly make you space marines capable of stackwiping larger armies than your own while marching across rivers. It's too early for me to say whether I prefer it over the old system or not, and it's going to take some getting used to, but rolling back a change without giving it a chance to settle because we're used to the old meta isn't the right thing to do.
 
  • 7Like
  • 2
  • 1
Reactions:

Duque Alesandro

Lt. General
41 Badges
Apr 15, 2007
1.425
467
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron III
  • Commander: Conquest of the Americas
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
"An army of 2x combat width infantry is now superior to an army of 1x combat width infantry. Previously they were roughly equal."

So far how is this change affecting you guys. Should we get rid of it ? What do you guys think?
It improves the performance of the AI. AI wasn't able to reinforce with full width stacks with the correct timing (as humans are).

The new combat system doesn't penalize so much sending all your troops on first day, so AI behaviour is not that self-damaging as it was before.
 
  • 1
  • 1
Reactions:

PDXJon

First Lieutenant
29 Badges
Apr 10, 2017
274
536
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I haven’t noticed that much of a difference. Some battles last longer than I thought they would, but the outcome was what I expected. Maybe I’m not paying enough attention.
 
  • 2Like
  • 1
  • 1
Reactions:

BadOrc

Second Lieutenant
19 Badges
Sep 21, 2019
199
458
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Meh to be honest am not a fan of the new combat system. The battles are to long imo. But its not gamebreaking i guess it just take time to get used to.
 

Vin55

Colonel
56 Badges
Nov 7, 2018
1.100
1.541
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
The New System is worse than before, especially combined with more forts and the inability of allies to do something useful in a war. The game pre update was more fun, and not every nation in the HRE should have a fort. Fortifications where expensive and quickly outdated, most of the wars where not sieges but rather getting over a river, getting over mountains and winning against the standing armies. While there where great sieges, like Vienna or the Dutch sieges, both of those times those cities had the best defense of the time, and willing defenders. When the French purnend the palatinate and the rhine castles, there was little resistance. Battles and sieges in EU 4 take way too long. War score should be able to get quicker. The Holy alliance never gad to 100 percent siege the Ottomans for a great peace deal or the French never whent to Vienna but did win the Spanish sucession war.
 
  • 4
  • 2
  • 1Haha
Reactions:

Nostalgium

General
90 Badges
Jan 16, 2010
2.138
5.850
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
Having now played more with it, I like the new combat system, but I dislike how cautious the AI has become. It's good that it doesn't gung-ho 18k into 40k anymore, but it's less great that it puts a game-changing stack next to an ongoing battle, then decides it's too risky and leaves.
 
Last edited:
  • 1Like
Reactions:

currylambchop

Star eater gang (she/her)
42 Badges
Nov 25, 2016
3.052
3.711
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
Having now played more with it, I like the new combat system, but I dislike how cautious the AI has become. It's good that it doesn't gung-ho 18k into 40k anymore, but it's less great that it puts a game-changing stack next to an equal battle, then decides it's too risky and leaves.
Yea, new combat makes it harder to just snipe tiny AI stacks so you have to use scorch earth to stop them reinfrocing, make it more interesting.
 
  • 1
Reactions: