• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(162341)

de Vauban
Sep 4, 2009
1.544
12
Though my list of whishes and ideas are not humble,I realy do have one humble whish for FTM.

Its about brigades manual deployment to divisions during game.

I have problem managing army,when I want to deploy newly produced brigade,I must scroll list of divisions ,or find one in troop manager,and than drop brigade to division.

On many ocasions I find that in hurry I dropped brigade to division not intended to.

We should recall that manual deploying aditional brigades to divisions is realy massive job especialy when researched Sup. firepower,when player wants to rise many 4x brig. divisions on 5x brig. divisions.

Now,what I want?


I want,when I open single division on the field,to have a button-ATACH BRIGADE,and after decide Atach, than from list of produced brigades to simply paste choosen brigade to that division.

So I want RETROGRADE atachment brigade ability-ataching from division menu not from production pool.


EDIT-further elaboration of proposal:

see it like this:When you click on some division on the ground(which is in supply of course) in the place where are options for lets say reinforcement and upgrade on/off, to have another option(button)--Atach brigade.When click on this button ,a pool of produced brigades in the left uper corner of the screen is open(if there is produced brigades)and than click on some brigade results in brigade being added to this division.

The concept could be even further advanced--we could have division"add brigade" button to result that chosen brigade starts to be produced in production queue.

For instance you have Division 2xArm+1x Mot and chooses from this division panel to ad one SP-art brigade.If there is no such brigade produced jet,this brigade starts production and later automaticaly deploys to division.I am sure this will be powerfull(and realistic)new tool.
 
Last edited:

xtfoster

Field Marshal
52 Badges
Feb 8, 2006
5.866
2.196
  • BATTLETECH: Flashpoint
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV Sign-up
  • Deus Vult
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • 500k Club
  • Hearts of Iron II: Beta
  • Stellaris
  • Hearts of Iron II: Armageddon
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
Though my list of whishes and ideas are not humble,I realy do have one humble whish for FTM.

Its about brigades manual deployment to divisions during game.

I have problem managing army,when I want to deploy newly produced brigade,I must scroll list of divisions ,or find one in troop manager,and than drop brigade to division.

On many ocasions I find that in hurry I dropped brigade to division not intended to.

We should recall that manual deploying aditional brigades to divisions is realy massive job especialy when researched Sup. firepower,when player wants to rise many 4x brig. divisions on 5x brig. divisions.

Now,what I want?


I want,when I open single division on the field,to have a button-ATACH BRIGADE,and after decide Atach, than from list of produced brigades to simply paste choosen brigade to that division.

So I want RETROGRADE atachment brigade ability-ataching from division menu not from production pool.
While I agree that it is annoying that you to do this manually, I can see at least one major reason why this shouldn't be done: What happens if the division that requested the added brigade isn't able to connect (via a land route) to the Capital? IIRC this is the same issue with the brigade upgrade function added with Semper Fi. In that case the brigade becomes undeployable because the target divison isn't available. Not sure if this changed in the later patches (I just got back to HOI3 after a long break to help with Darkest Hour).
 

timkoningskelp

First Lieutenant
23 Badges
Aug 6, 2009
240
4
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • East India Company
  • Semper Fi
  • Island Bound
  • Prison Architect: Psych Ward
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Supreme Ruler 2020
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
The French colonel is right: it can be very cumbersome to attach a newly produced brigade to a specific division. Imho his solution makes sence too.

We already have the ability to upgrade single brigades and the game engine "remembers" which division the upgrading brigade in the productionqueue came from. So the basic game mechanics seem to be already there (I mean, assigning a unit in the production line to a specific division even before it is complete).

This feature would surely be a very big help, especially when playing a large country during wartime and wanting to upgrade some (but not all) existing units. And it happened in real life too: later in the war German infantry divisions sometimes received an Abteilung of Sturmgeschutze without being pulled out of the frontline for a major refit. And starting in 1942 all German Panzergrenadierdivisionen (motorised infantry) received an integral Panzerabteilung, again often without leaving the front.

Hope Paradox reads this thread and can do something about implementing this neat and handy feature!
 

death1081

Major
27 Badges
Feb 2, 2011
515
1
  • Knights of Honor
  • Steel Division: Normandy 44
  • Pride of Nations
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Majesty 2
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Arsenal of Democracy
  • Magicka
  • The Kings Crusade
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II
  • Cities in Motion
I agree, i do find it a bit anoying to go thru the list of divisions when u have a big army.
If the problem can be solved without creating any problems then i think it should be done
 

binTravkin

Annoying Latvian
29 Badges
Aug 18, 2004
3.243
19
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Yes, this sounds like a welcome addition. :)
 

unmerged(162341)

de Vauban
Sep 4, 2009
1.544
12
I am glad majority of people find this to be desirable new thing fot the FTM.

Just let me count you guys, I see,one, two, ....5, hm,I dont know do we have enough men for atack on bastille about this issue,but its better than nothing.

Hello, Paradox, one proposal here.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Yes this would be nice indeed.

Since Soviet and Germany (read hordes off units on the massive east front) are the largest mess to try to organize I think it would fit well with the expansion theme.
 

Forgiven

These Violent Delights Have Violent Ends
68 Badges
Mar 1, 2005
768
137
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Hmm, I've always opted for 'drop the brigade on map next to division and merge'...
But I'm not totally against this as 'possibly helpful' addition...
 

208

General
95 Badges
Jan 4, 2004
1.918
1.447
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Elven Legacy Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
While I agree that it is annoying that you to do this manually, I can see at least one major reason why this shouldn't be done: What happens if the division that requested the added brigade isn't able to connect (via a land route) to the Capital? IIRC this is the same issue with the brigade upgrade function added with Semper Fi. In that case the brigade becomes undeployable because the target divison isn't available. Not sure if this changed in the later patches (I just got back to HOI3 after a long break to help with Darkest Hour).

We already have the ability to upgrade single brigades and the game engine "remembers" which division the upgrading brigade in the productionqueue came from. So the basic game mechanics seem to be already there (I mean, assigning a unit in the production line to a specific division even before it is complete).

I don't think the ability to queue brigade production from the division is what he is asking for - rather, simply to deploy an already-built brigade into a division through the division interface. Thus no worrying about remembering which division the brigade was for, whether the brigade could be deployed there (already handled by the existing code) and so on.

HoI2 had a very similar mechanism for its own version of "attached brigades" (although it was more complex because you could detach brigades back into an abstract pool and reassign them).

I think this is a very nice idea. Good suggestion :)
 

unmerged(162341)

de Vauban
Sep 4, 2009
1.544
12
I don't think the ability to queue brigade production from the division is what he is asking for - rather, simply to deploy an already-built brigade into a division through the division interface. Thus no worrying about remembering which division the brigade was for, whether the brigade could be deployed there (already handled by the existing code) and so on.

Yes.

Deploying built brigades into a division trough division interface.
 

timkoningskelp

First Lieutenant
23 Badges
Aug 6, 2009
240
4
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • East India Company
  • Semper Fi
  • Island Bound
  • Prison Architect: Psych Ward
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Supreme Ruler 2020
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
I don't think the ability to queue brigade production from the division is what he is asking for - rather, simply to deploy an already-built brigade into a division through the division interface. Thus no worrying about remembering which division the brigade was for, whether the brigade could be deployed there (already handled by the existing code) and so on.

Yes.

Deploying built brigades into a division trough division interface.

Ah, I see.

This would be even more helpfull. No need to remember which divisions are already due to receive a fourth or fifth brigade, but a pool of already completed single brigades available for assignment at once.

When playing the USSR 1936 Grand Campaign I often upgrade existing divisions, and to that end have a lot of supportbrigades in the production queue. Often 5 paralell builds of artillery and 5 paralell builds of AT, or even more. That's 10 brigades being finished all at once and it can be quite a "clickfest" assigning them all. Especially if I don't add them directly, but wait until two or three runs are complete. This new method of deployment would surely make this task a lot less time consuming.
 

unmerged(162341)

de Vauban
Sep 4, 2009
1.544
12
Ah, I see.

This would be even more helpfull. No need to remember which divisions are already due to receive a fourth or fifth brigade, but a pool of already completed single brigades available for assignment at once.

When playing the USSR 1936 Grand Campaign I often upgrade existing divisions, and to that end have a lot of supportbrigades in the production queue. Often 5 paralell builds of artillery and 5 paralell builds of AT, or even more. That's 10 brigades being finished all at once and it can be quite a "clickfest" assigning them all. Especially if I don't add them directly, but wait until two or three runs are complete. This new method of deployment would surely make this task a lot less time consuming.

Exactly.

I see it like this:When you click on some division on the ground(which in supply of course) in the place where are options for lets say reinforcement and upgrade on/off, to have another option(button)--Atach brigade.When click on this button ,a pool of produced brigades in the left uper corner of the screen is open(if there is produced brigades)and than click on some brigade results in brigade being added to this division.

The concept could be even more powerfully advanced--we could have division"add brigade" button to result that chosen brigade imidiately starts to be produced in production queue.

For instance you have Division 2xArm+1x Mot and chooses from division menu to ad one SP-art brigade.If there is no such brigade produced jet,this brigade starts production and later automathicaly deploys to divsion.I am sure this will be powerfull(and realistic)new tool.
If developer will notice somehow this idea,of course.
 

unmerged(143223)

HPP fan
3 Badges
Jun 3, 2009
1.053
0
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
Yep, I second Saint-Exupéry. To choose Division -> Brigade would often be easier than to choose Brigade -> Division as it is currently done. This could also be done with HQ, i.e. you choose an undeployed division to attach to the selected corps/army/etc.

To order the production of brigades from the division interface would also be cool.
 

unmerged(162341)

de Vauban
Sep 4, 2009
1.544
12
This is what I do most of the time and find it to be the most useful process.

but isnt it that you must detach divison from command hierarchy to merge?
I mean its abit complicated
 

Forgiven

These Violent Delights Have Violent Ends
68 Badges
Mar 1, 2005
768
137
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
but isnt it that you must detach divison from command hierarchy to merge?
I mean its abit complicated

Mmm, no, you don't need to detach from command hierarchy...
mergeb.jpg

That is what happens.