• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(35319)

Commissar of Bodily Efficiency
Oct 17, 2004
83
2
Now I myself have been the perpetrator, and victim of, many "offensive retreats". I believe it is a crucial part of the game, and integral to strategy- you must block off possible dangerous escapes of a unit before you attack it.

Now what I want to know, is if this is modeled in the game- as in, can you communicate your intent to do this to both your human and AI allies.

If not, this should be among the first things they fix, though it would be hard, considering that the AIs must be revised to recognize and communicate this, as well.

So if any of you lucky blokes that have the game already could fill us in, we'd all appreciate it, I'm sure!
 

Josephus I

Lt. General
53 Badges
Apr 30, 2001
1.678
72
Visit site
  • Europa Universalis IV: Rights of Man
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Well, having played for about two hours, I'm no expert on what the AI can do.

You can tell your allies (AI or otherwise) what you'd like them to do. In the negotiations phase you have the ability to suggest their moves. Whether they agree to do so or not, however, is up to them.

So, no, you cant' communicate your intent; but you can advise the AI how to move.

I believe there will be some shortfalls in communicating with the AI. One example I can come up with is when, sometimes, you need to occupy your ally's SC for the spring turn in order to move ahead in the fall. I"m not sure if any AI ally will go for that.
 

HisMajestyBOB

Threadbuster, by order of CC
60 Badges
Apr 13, 2001
3.322
8
  • Europa Universalis III: Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ship Simulator Extremes
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
Josephus I said:
I believe there will be some shortfalls in communicating with the AI. One example I can come up with is when, sometimes, you need to occupy your ally's SC for the spring turn in order to move ahead in the fall. I"m not sure if any AI ally will go for that.

So no Key Lepanto, then?
I wonder if the "forced Key-Lepanto alliance" I did in the languishdiplomacy game would work against the AI?
(I, as Italy, did the Key Lepanto opening after telling Austria at the last minute, basically forcing us into an alliance. It worked, too!)
 

David E. Cohen

Zen Master of Diplomacy
2 Badges
Aug 12, 2004
778
0
diplomiscellany.tripod.com
  • Diplomacy
  • 500k Club
Josephus I said:
I believe there will be some shortfalls in communicating with the AI. One example I can come up with is when, sometimes, you need to occupy your ally's SC for the spring turn in order to move ahead in the fall. I"m not sure if any AI ally will go for that.

You don't get too many human players who agree to that sort of thing either! LOL
 

unmerged(17563)

Queen of Pink!
Jun 11, 2003
3.230
0
Visit site
Retreats deeper into enemy territory is bs :mad: I just had an Italian Army retreat from Warsaw all the way to St. Petersburg round to sweden then norway then to bloody England. Thats total crap. Shouldnt it be once line of supply is borken to any other Italian province that retreating units are eliminated? I believe that happened to my navy which was cut off and defeated in the Aegean... It was dumb cos each buld phase they were holding a different province making it so I couldnt build a unit to finally block them :mad:

If this is how its supposed to be then I won't be playing this game anymore, retreating offensivly rofl what bs :mad:
 
Mar 17, 2004
639
0
Bumble Bee said:
Retreats deeper into enemy territory is bs :mad: I just had an Italian Army retreat from Warsaw all the way to St. Petersburg round to sweden then norway then to bloody England. Thats total crap. Shouldnt it be once line of supply is borken to any other Italian province that retreating units are eliminated? I believe that happened to my navy which was cut off and defeated in the Aegean... It was dumb cos each buld phase they were holding a different province making it so I couldnt build a unit to finally block them :mad:

If this is how its supposed to be then I won't be playing this game anymore, retreating offensivly rofl what bs :mad:

Actually Bumble Bee, that is one of my favourite tricks in the game.

If you have a look at Diplomacy Demo Game number 2 you will see that Turkey (Josephus I) and Italy (me) used this trick to our advantage to trap and destroy an English Fleet while advancing our position.

What happened to your Fleet was probably a NRP (No Retreat Possible).

You may not like it when it happens too you but you will love it when you are the person doing it. :)

It is roughly equivilent to getting a Rook to your opponets back rank in chess. Devastating! :D
 

unmerged(17563)

Queen of Pink!
Jun 11, 2003
3.230
0
Visit site
czar1111 said:
Actually Bumble Bee, that is one of my favourite tricks in the game.

If you have a look at Diplomacy Demo Game number 2 you will see that Turkey (Josephus I) and Italy (me) used this trick to our advantage to trap and destroy an English Fleet while advancing our position.

What happened to your Fleet was probably a NRP (No Retreat Possible).

You may not like it when it happens too you but you will love it when you are the person doing it. :)

It is roughly equivilent to getting a Rook to your opponets back rank in chess. Devastating! :D

From the perspective of someone totally unfamiliar with Diplomacy it seems a bit crappy but now that I know its supposed to do that I can live with it :p
 

David E. Cohen

Zen Master of Diplomacy
2 Badges
Aug 12, 2004
778
0
diplomiscellany.tripod.com
  • Diplomacy
  • 500k Club
Bumble Bee said:
Retreats deeper into enemy territory is bs :mad: I just had an Italian Army retreat from Warsaw all the way to St. Petersburg round to sweden then norway then to bloody England. Thats total crap. Shouldnt it be once line of supply is borken to any other Italian province that retreating units are eliminated? I believe that happened to my navy which was cut off and defeated in the Aegean... It was dumb cos each buld phase they were holding a different province making it so I couldnt build a unit to finally block them :mad:

If this is how its supposed to be then I won't be playing this game anymore, retreating offensivly rofl what bs :mad:

How did an Army retreat to England? There would be an intervening body of water. Since retreats cannot be convoyed, I presume someone convoyed the Italian unit during a movement phase, yes?
 

unmerged(17563)

Queen of Pink!
Jun 11, 2003
3.230
0
Visit site
David E. Cohen said:
How did an Army retreat to England? There would be an intervening body of water. Since retreats cannot be convoyed, I presume someone convoyed the Italian unit during a movement phase, yes?

Fleet in the north sea :eek:o