Now I myself have been the perpetrator, and victim of, many "offensive retreats". I believe it is a crucial part of the game, and integral to strategy- you must block off possible dangerous escapes of a unit before you attack it.
Now what I want to know, is if this is modeled in the game- as in, can you communicate your intent to do this to both your human and AI allies.
If not, this should be among the first things they fix, though it would be hard, considering that the AIs must be revised to recognize and communicate this, as well.
So if any of you lucky blokes that have the game already could fill us in, we'd all appreciate it, I'm sure!
Now what I want to know, is if this is modeled in the game- as in, can you communicate your intent to do this to both your human and AI allies.
If not, this should be among the first things they fix, though it would be hard, considering that the AIs must be revised to recognize and communicate this, as well.
So if any of you lucky blokes that have the game already could fill us in, we'd all appreciate it, I'm sure!