This would require some codechange rather than file editing but would take care of a lot of complaints of human vs AI navy and insta retreat "exploits" and would add another dose of historical "realism" to the already wonderful environment you good chaps have created.
For ALL units (planes, ground forces, especially ships), make the retreat a CHANCE based on some formula based mainly on speed of the combatants with modifiers for leader skill and weather and time of day and doctrine.
Infantry would have a hard time fleeing from mechanized counterparts or armor.
Similarly, slower, older ships would have a hard time disengaging from a faster ship. This was the whole idea behind battlecruisers: a fast merchant raider. Similarly, subs should have a heck of a time trying to disengage from a surface fleet (but with a bonus for being subs). There's nowhere to hide in the ocean. This would force the human to fight AI ships when at a disadvantage
Airplanes......self explanatory. A slow airplane would need to do some serious manuvering to get away from a fast opponent (10,000 foot drops into clouds and such...hard to do with a 4 engine bomber)
For ultimate realism, maybe even have individual combatants flee from the stack. Just have these sucessfully disengaged units go into "flee-ed" mode: +100% defense -100% attack so they are no longer part of the fight.
This would resolve a lot of issues.
Thanks!
Pete
For ALL units (planes, ground forces, especially ships), make the retreat a CHANCE based on some formula based mainly on speed of the combatants with modifiers for leader skill and weather and time of day and doctrine.
Infantry would have a hard time fleeing from mechanized counterparts or armor.
Similarly, slower, older ships would have a hard time disengaging from a faster ship. This was the whole idea behind battlecruisers: a fast merchant raider. Similarly, subs should have a heck of a time trying to disengage from a surface fleet (but with a bonus for being subs). There's nowhere to hide in the ocean. This would force the human to fight AI ships when at a disadvantage
Airplanes......self explanatory. A slow airplane would need to do some serious manuvering to get away from a fast opponent (10,000 foot drops into clouds and such...hard to do with a 4 engine bomber)
For ultimate realism, maybe even have individual combatants flee from the stack. Just have these sucessfully disengaged units go into "flee-ed" mode: +100% defense -100% attack so they are no longer part of the fight.
This would resolve a lot of issues.
Thanks!
Pete
Upvote
0