Just bought EU4 finally, and many DLCs/Expansions, save for a select few that I may pick up later, so I'm playing the game nearly complete with only 3 expansions and a combo pack away from completion, to ensure you know that this is not a base game issue.
Playing Native Americans - where I really wanted to start, simply to see how Paradox did at putting together the dynamics of North America prior to the European settlement (some would call invasion) of the area. If you've played Native Americans, you know that the tribes are really spread out normally, with some pockets of tribes that gather together, but with the nomadic trends they are always moving.
So, I conquered a couple small tribes, made them vassals - one near modern-day San Fran, the other around US/Canadian border (WA state). I'm Navajo, around Colorado to Arizona area. I'm expanding, maybe over expanding, and some tribes come after me. I have a 10 regiment army so I think I'm ok with just 4-5K coming at me. Due to significant morale differences, one of their small armies beats my 10k army (now at 7k) and I think, ok, no problem, will see the typical Paradox games Retreat and then get back in the Fight.
Nope - Paradox Game Developers think a Retreat from battle is a cross-continental excursion, and send my big army marching forcibly in retreat, all the way to San Fran, over 1,000 miles away.
What kind of craziness is that? Sure, I had a vassal at that location, not sieged, safe harbor (literally), but I have 3x provinces in my core Navajo tribal area, 2 of which were not being sieged. Why wouldn't my army logically just retreat to the safe tribal province next to the fight, or even the Province just one more away, to regroup? After all, that's where the tribe is living!!! C'mon Paradox, you may think this dynamic you created works ok, but you probably coded it for the tight-knit locations of Europe and probably didn't play-test this one out.
There is no basis in logic or history or any military history, that justifies having Retreat actions of a large army move thousands of miles away in a forced retreat.
If you do update this game, you should hard-code in something for Tribes, at a minimum, that the Retreat doesn't ever point away from the tribe's home provinces, and even if those are blocked from access, there should be no more than a 3x Province retreat from a fight (which even then is illogical, to retreat 300+ miles away, but that's better than thousands of miles away).
Playing Native Americans - where I really wanted to start, simply to see how Paradox did at putting together the dynamics of North America prior to the European settlement (some would call invasion) of the area. If you've played Native Americans, you know that the tribes are really spread out normally, with some pockets of tribes that gather together, but with the nomadic trends they are always moving.
So, I conquered a couple small tribes, made them vassals - one near modern-day San Fran, the other around US/Canadian border (WA state). I'm Navajo, around Colorado to Arizona area. I'm expanding, maybe over expanding, and some tribes come after me. I have a 10 regiment army so I think I'm ok with just 4-5K coming at me. Due to significant morale differences, one of their small armies beats my 10k army (now at 7k) and I think, ok, no problem, will see the typical Paradox games Retreat and then get back in the Fight.
Nope - Paradox Game Developers think a Retreat from battle is a cross-continental excursion, and send my big army marching forcibly in retreat, all the way to San Fran, over 1,000 miles away.
What kind of craziness is that? Sure, I had a vassal at that location, not sieged, safe harbor (literally), but I have 3x provinces in my core Navajo tribal area, 2 of which were not being sieged. Why wouldn't my army logically just retreat to the safe tribal province next to the fight, or even the Province just one more away, to regroup? After all, that's where the tribe is living!!! C'mon Paradox, you may think this dynamic you created works ok, but you probably coded it for the tight-knit locations of Europe and probably didn't play-test this one out.
There is no basis in logic or history or any military history, that justifies having Retreat actions of a large army move thousands of miles away in a forced retreat.
If you do update this game, you should hard-code in something for Tribes, at a minimum, that the Retreat doesn't ever point away from the tribe's home provinces, and even if those are blocked from access, there should be no more than a 3x Province retreat from a fight (which even then is illogical, to retreat 300+ miles away, but that's better than thousands of miles away).
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