Then what the hell does morale damage do and why do bonuses to it exist? So confused...EDIT: A little update. I tested it and morale loss is based on how many of your troops have died and not on enemy damage.
Probably adds to coefficient how much troop loss translates into moral loss.Then what the hell does morale damage do and why do bonuses to it exist? So confused...
Keep up the good work Dragatus
Bonuses, ok, sure, that makes sense. But morale damage itself? One of the tooltips in a combat window for a flank will popup something like Damage 67 Morale Damage 87. That's what's made me think that there might be 2 morale loss terms, one for kills and one for damage.Probably adds to coefficient how much troop loss translates into moral loss.
I suspect it that 67 damage was done and it translated into 87 moral damage.
Then what the hell does morale damage do and why do bonuses to it exist? So confused...
Keep up the good work Dragatus
I'll have to double check, but I thought the savegame files stored a single, variable morale number for the morale of each unit. If morale loss comes only from kills, why bother with this? You could just multiply the number of survivors of each type by the base morale of that unit type and sum it up. It seems like morale damage should reduce that number above and beyond kills. But I'm not the one with the combat test mod and actual experimental data, so I'll defer.
Your first explanation is pretty much what I was thinking yesterday and worked out formulas for. Real kills based on damage, morale loss based on real kills, and "kills" due to panic based on morale damage.
Lots of hypotheses, insufficient data. Care to share your testing mod?
I appreciate all the effort people do in threads like these so thanks!![]()
You can actually save at any time in plain text so long as you're saving locally. There's a little box next to where you name the save file that you can untick. It's good for checking whether your events are firing.Well, sometime in the past few years savegames all became encoded / compressed, except autosaves. Autosaves (with the correct options selected) are stored in plain text like all saves used to be. So we can still learn things, but it's important to have our test battles around 1 Jan and 1 July.
Thanks, never noticed that checkbox and spent quite a bit of time looking for that function.You can actually save at any time in plain text so long as you're saving locally. There's a little box next to where you name the save file that you can untick. It's good for checking whether your events are firing.![]()
OTOH, at least according to my kill ratio math (that we've already discussed the problems with, but...), they needed those nerfs since they are still an order of magnitude more effective than heavy infantry post-nerf.Considering Camel Cavalry had all the defensive values halved in the 2.5 patch and that a pure Camel Cavalry flank is going to be triggering Disorganized Harass, I'd say the answer is probably a "no".