[Based on reading recent threads -- creating opportunities for character-dynamic/context warscore]
-- A Means to What End? --
A cassus belli sets the initial wargoal conditions for which achieving related sources will garner warscore quickly. Wargoals can be added mid-war to satisfy vassals/allies as the war progresses; though, collecting warscore only provides flexibility in negotiating the eventual peace, a potential Gordian knot depending on wargoals added, severity of the conflict, and outside influence.
After collecting warscore points, first a truce is offered. If accepted, then peace negotiations begin, during which a treaty is formed by spending warscore; however, if no peace is agreed to, hostilities could begin again.
This period between active conflict are opportunities for gaining/using hooks to separate-peace vassals and other combatants, undermining enemy warscore gains, &/or regrouping for another campaign season...
-- Territory Occupied --
Starting with the most direct way to attain warscore where the wargoal is to expand one's demesne to a specific place; additionally, singling out strongholds to occupy that belong to the relevant opposing faction's war support would cause those character's to put pressure on their liege to sue for peace.
In this way, war exhaustion is a personal modifier, as is the willingness to actively participate in their liege's war. If the vassal's lands are personally at risk, they will contribute more to the cause than if the loss would not affect their demesne directly (unless their character traits, liege opinion, etc. outweigh).
Vassals, just like other allied realms, will occupy the territories they capture (or are transferred) themselves. They will be reluctant to relinquish control -- even during a truce -- and their liege may lose the warscore of a vassal's occupation if the enemy manages to negotiate for that vassal to no longer actively participate in the conflict.
-- Characters Captured --
Related is the capturing of important characters for ransom, wherein their families will pressure the liege's court to negotiate for the safe return of their loved ones; as continued hostilities puts their safety in jeopardy, the liege risks alienating the characters of their realm continuing the war.
When the liege is captured, just as in CKII, victory is mostly certain unless a claimant faction chooses to carry on fighting the war under new management.
-- Paricipation Discouraged --
Not just accounting for the size of the armies, but the active participation of the vassals of each side; this way, if the enemy can convince the liege's vassals to stand down through the use of hooks, family ties, threatening presence, separate peace, or otherwise so that they no longer actively support their liege, the isolated enemy liege will become easier to bring to the negotiations.
Smaller realms with great unity (all vassals actively participating) have this warscore advantage against a larger realm with low unity (few vassals actively participating), even if the larger realm outnumbers the army of the smaller realm.
Extended raising of troops will discourage vassal participation over time, especially if continuing past the campaign season when levies are needed at home for the harvest (also a source for instability/factions).
-- Ecclesiastic Support --
For the defender, or an attacker with Papal support for the claim, the positive opinion of the opponent's clergy would provide another potential source for warscore as the case is made (or bought) and spread among the congregations for a white peace.
Pledging toward a crusade may help blunt the clergy's call for truce, though continuing hostilities with fellow Christian realms will begin to reduce warscore.
The threat of papal excommunication can also be a powerful incentive to come to a peace agreement.
[As always, thank you in advance for your contributions.
]
-- A Means to What End? --
A cassus belli sets the initial wargoal conditions for which achieving related sources will garner warscore quickly. Wargoals can be added mid-war to satisfy vassals/allies as the war progresses; though, collecting warscore only provides flexibility in negotiating the eventual peace, a potential Gordian knot depending on wargoals added, severity of the conflict, and outside influence.
After collecting warscore points, first a truce is offered. If accepted, then peace negotiations begin, during which a treaty is formed by spending warscore; however, if no peace is agreed to, hostilities could begin again.
This period between active conflict are opportunities for gaining/using hooks to separate-peace vassals and other combatants, undermining enemy warscore gains, &/or regrouping for another campaign season...
-- Territory Occupied --
Starting with the most direct way to attain warscore where the wargoal is to expand one's demesne to a specific place; additionally, singling out strongholds to occupy that belong to the relevant opposing faction's war support would cause those character's to put pressure on their liege to sue for peace.
In this way, war exhaustion is a personal modifier, as is the willingness to actively participate in their liege's war. If the vassal's lands are personally at risk, they will contribute more to the cause than if the loss would not affect their demesne directly (unless their character traits, liege opinion, etc. outweigh).
Vassals, just like other allied realms, will occupy the territories they capture (or are transferred) themselves. They will be reluctant to relinquish control -- even during a truce -- and their liege may lose the warscore of a vassal's occupation if the enemy manages to negotiate for that vassal to no longer actively participate in the conflict.
-- Characters Captured --
Related is the capturing of important characters for ransom, wherein their families will pressure the liege's court to negotiate for the safe return of their loved ones; as continued hostilities puts their safety in jeopardy, the liege risks alienating the characters of their realm continuing the war.
When the liege is captured, just as in CKII, victory is mostly certain unless a claimant faction chooses to carry on fighting the war under new management.
-- Paricipation Discouraged --
Not just accounting for the size of the armies, but the active participation of the vassals of each side; this way, if the enemy can convince the liege's vassals to stand down through the use of hooks, family ties, threatening presence, separate peace, or otherwise so that they no longer actively support their liege, the isolated enemy liege will become easier to bring to the negotiations.
Smaller realms with great unity (all vassals actively participating) have this warscore advantage against a larger realm with low unity (few vassals actively participating), even if the larger realm outnumbers the army of the smaller realm.
Extended raising of troops will discourage vassal participation over time, especially if continuing past the campaign season when levies are needed at home for the harvest (also a source for instability/factions).
-- Ecclesiastic Support --
For the defender, or an attacker with Papal support for the claim, the positive opinion of the opponent's clergy would provide another potential source for warscore as the case is made (or bought) and spread among the congregations for a white peace.
Pledging toward a crusade may help blunt the clergy's call for truce, though continuing hostilities with fellow Christian realms will begin to reduce warscore.
The threat of papal excommunication can also be a powerful incentive to come to a peace agreement.
[As always, thank you in advance for your contributions.