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Nov 26, 2002
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I completly agree here, both for player and AI units the insta replacements button is a game blower.

At the very least ot should be a timed factor ie hit the key and over the next 24 - 48 hours it will gradualy increase the strength while decreasing the org. If you happen to be in occupied territory then the replacment schedule is doubled.

They got the ship repair right - how could they have been so off on aircraft/troop? On a game of this scale NOTHING should be instant.
 

ouijum

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Originally posted by Myros
I completly agree here, both for player and AI units the insta replacements button is a game blower.

At the very least ot should be a timed factor ie hit the key and over the next 24 - 48 hours it will gradualy increase the strength while decreasing the org. If you happen to be in occupied territory then the replacment schedule is doubled.

Yeah, I think you're right. That would make more sense. In fairness, though, the manpower requirement can be a real obstacle for smaller countries (it's what led to the downfall of my Yugoslavian "empire". Well, that and Germany. And Italy. And Slovakia.)
 

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Well its not quite instant, you have to wait for your org to return.

I think re-enforcing should keep the same manpower costs, have increased supply costs and only be able to raise a units manpoweer by 10 at a time and limit each unit to one re-enforce a week.
 

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Originally posted by Darkrenown
Well its not quite instant, you have to wait for your org to return.

I think re-enforcing should keep the same manpower costs, have increased supply costs and only be able to raise a units manpoweer by 10 at a time and limit each unit to one re-enforce a week.

That would definitely make you take units off the line for a while. Sounds good.
 

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Originally posted by Myros
They got the ship repair right - how could they have been so off on aircraft/troop? On a game of this scale NOTHING should be instant.

They DIDN'T get ship repair right. It is the biggest pain in the ass in the entire world to have to redeploy every single last ship in your fleet every time they get damaged and go into repairs. Add that to the fact they're on the same screen as the building area and things become very confusing. Why can't the just be out of service for the same amount of time and then reappear, under the same command, as they finish being repaired?

But, I agree. Land unit reinforcement needs to be a little harder/longer to do.

(edited in comment about land units)
 

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I agree with Keats, ship repair drives me nuts as well :(.

As for the "reinforce to full" being too powerful, I agree its too powerful, but I think the core problem may run a bit deeper.

Supplies are too cheap. This makes operations which are supposed to be supply limited, like reinforcing, far too easy.

Think about it, if supplies were as rare as rubber in this game, resupply to full would be anything but overpowered.
 

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Yes supply ships gives me the second biggest pain (after sliders) in the game. Also the problem is with placing them agian is that I have to scroll all the way down each time you click on the small icon and then put her at sea - very time consuming and causes you to pause all the time (which irritates all the other players) :(.
 

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Originally posted by John_Keats
They DIDN'T get ship repair right. It is the biggest pain in the ass in the entire world to have to redeploy every single last ship in your fleet every time they get damaged and go into repairs. Add that to the fact they're on the same screen as the building area and things become very confusing.

That brings up a good point. Why are the units you're redeploying on the same screen as the one's you're building. Yes, it's logical, but it makes the build screen really cluttered. I think that maybe they should be on seperate screens.
 

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Originally posted by blah.blah.blah
That would definitely make you take units off the line for a while. Sounds good.

Right, because there's not enough management to do already. You now want to add in several steps where you have to reinforce your troops multiple times?

Make the organisation buildup slower and not able to occur while the unit is moving. Problem solved, IMHO.

Cheers,

Dr. Charm
 

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Originally posted by Dr.Charm
Right, because there's not enough management to do already. You now want to add in several steps where you have to reinforce your troops multiple times?

Make the organisation buildup slower and not able to occur while the unit is moving. Problem solved, IMHO.

Cheers,

Dr. Charm


My feelings exactly!!!

I'd even go a step farther to say that Org should go down anytime units move anywhere.

Right now as it stands I could move my panzer armies across several regions and throw them immediately into battle without degrading a single org point.
 

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Brock I don't know for sure, but I think the time to replace org is variable. It seems to me my units reconstruct a lot slower in regions of low infrastructure, and quicker in home provinces. Weather also might have a lot to do with this.

In general, I agree with what has been said here about insta-force. But the org hit is significant. Units that are low in org are just not effective. I still think a lot of the super accomplishements need to be fixed via supply. It is just too damned easy, for example, to supply Italians in North Africa. With a supply stockpile clear back in Sirte, 2 Inf XX's can march all the way to Alexandria.....no problemo. Supply should attrit away, and have dimenishing effects the further it has to travel to get to the unit being supplied. Modified, of course, by the infrastructure (road-rail net) in the province. Of course, Italy in this case could always ship to Bardia, but then risk more convoy interdiction due to the proximity of the British fleet.........if that is taken into account.....I don't even know for sure if it is, but it should be.
 

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An idea, but I think this would involve too much change for the current code.....

What about having to raise reinforcements like other units. It takes time to train replacements just like any other unit. In the unit option, there should be a option to "Raise Reinforcements" Or "Train Replacements" or something like that. It would add a que in a "Repair/Train" screen, sperate from the regular production screen. It would automatically train the exact number to get it to 100 strenght again. The amount of the trainees would determain the length of the time.

On a seperate note, Ships should only take damage in battle. Not from an extended leave from port.

Or for that matter take out all strength damage from non-combat conditions. Make a different stat to drain, or take it from orginization. Make regaining strenth harder, and I think it would be better all round.

Just a thought.