just disband the armies it looks like they'll catch if you're so outnumbere you won't hurt them anyway
In my Umayyad game I have reunited the whole of Iberia and North Africa - including Egypt - under the banner of the One True Caliphate, and now I want to liberate the holy cities of Islam which are held by filthy Catholic Mongols of the Ilkhanate. I can launch Jihads on their lands but... there is a problem: how could I kill their giant doomstack of 100K men they got when they spawned?
I have been lucky, but I used a tactical trick that you, looking at conquering Tunis, might find useful. I first Holywared Denmark to conquer the last duchy held by Europeans in the Holy Land, that is Oultrejourdain. The Ilkhanate, clearly, intervened in their favor. I was extremely lucky that for some reason, their doomstack was in southern Spain at that time, and decided to cross the whole of Africa (it is attrition-free, after all) to reach the holy land I had occupied. So I placed a small army of about 14K men in the province of Gabes. Like other provinces, it's a mandatory province to cross for armies willing to cross North Africa along the coast. I gave it the best generals.
Then, I raised all the remaining levies in my realm and placed them in ships. I assembled all the ships on the coast in front of Gabes: 150K men were waiting to land in Africa for the battle! As soon as the big doomstack came... BANG! A battle of 150K men of mine with the best generals against their 100K or little less was no match, only 20K of them survived. Of course I had to hunt them to death otherwise the doomstack would have regenerated. I quickly won the war (but lost men too, so the Pope called a crusade for Egypt, which was not supereasy to defend to due to the intervention of the Golden Horde). Now the Levant though is open to my expansion to reclaim to Islam its rightful land.
So what can you get from this story? You may want to provoke a similar situation. Given that you need Tunis, just occupy it and wait for the giant mongol doomstack in Gabes. You should have no trouble raising enough ships and troops given that you control at least ERE + HRE.
Good luck!
In my Umayyad game I have reunited the whole of Iberia and North Africa - including Egypt - under the banner of the One True Caliphate, and now I want to liberate the holy cities of Islam which are held by filthy Catholic Mongols of the Ilkhanate. I can launch Jihads on their lands but... there is a problem: how could I kill their giant doomstack of 100K men they got when they spawned?
I have been lucky, but I used a tactical trick that you, looking at conquering Tunis, might find useful. I first Holywared Denmark to conquer the last duchy held by Europeans in the Holy Land, that is Oultrejourdain. The Ilkhanate, clearly, intervened in their favor. I was extremely lucky that for some reason, their doomstack was in southern Spain at that time, and decided to cross the whole of Africa (it is attrition-free, after all) to reach the holy land I had occupied. So I placed a small army of about 14K men in the province of Gabes. Like other provinces, it's a mandatory province to cross for armies willing to cross North Africa along the coast. I gave it the best generals.
Then, I raised all the remaining levies in my realm and placed them in ships. I assembled all the ships on the coast in front of Gabes: 150K men were waiting to land in Africa for the battle! As soon as the big doomstack came... BANG! A battle of 150K men of mine with the best generals against their 100K or little less was no match, only 20K of them survived. Of course I had to hunt them to death otherwise the doomstack would have regenerated. I quickly won the war (but lost men too, so the Pope called a crusade for Egypt, which was not supereasy to defend to due to the intervention of the Golden Horde). Now the Levant though is open to my expansion to reclaim to Islam its rightful land.
So what can you get from this story? You may want to provoke a similar situation. Given that you need Tunis, just occupy it and wait for the giant mongol doomstack in Gabes. You should have no trouble raising enough ships and troops given that you control at least ERE + HRE.
Good luck!
IMHO if you have to do gamey stuff like keep 100,000+ men in boats to avoid attrition (frankly, ships should have TONS of attrition), then the Mongols are broken in CK2.
In my last game (which was another of these "Reunite the Roman Empire" games), I got so frustrated with watching my crack legions and bazillion levies get owned by the immortal doomstack that I resorted to just editing the save file to bring those armies into the realm of sanity. (and similarly, we were fighting in territory where the ship trick wouldn't have worked)
Watching the Mongols move through mountains with armies that insta-kill similarly sized armies with almost zero casualties, and which are 15-20 times bigger than the attrition level for the province.... That's just really annoying. By the way: has anyone figured out what the mechanism is that renders these armies immune to attrition? I tried to figure it out in the event files and in the save file, but couldn't see anything different about them. Is it something in the .exe? I think I'd be fine with them having super-armies that punch way above their weight (i.e. the super-lethal horse archer thing) as long as they had to stay at least relatively close to the attrition limit. An organized foe that's able to gather crack armies that outnumber the Mongols several times over should stand a chance. As it is now, you have to all sorts of silly, micromanagement, gamey nonsense to even start to whittle down the doomstack...
CK2 is a strategy game. I don't need a boss battle at the end where you have to figure out the gamey trick to beat the otherwise immortal enemy. "Oh, you hit them in the head enough and their armor cracks open there. Then you aim at the crack and..."
I disagree. Think about chess: the Great Masters win because they find the best strategy, however everyone needs to know the basics of tactics and continuously improve over it (and often also helps you win). The fact that CK2 is a 'grand strategy' game means that we have more 'micro-tactics' than tactics, however at times it's considerably important.CK2 is a strategy game. I don't need a boss battle at the end where you have to figure out the gamey trick to beat the otherwise immortal enemy. "Oh, you hit them in the head enough and their armor cracks open there. Then you aim at the crack and..."