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Romanix90

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The idea for this desicion is that Turkish minors of Anatolia, except Ottomans, should have acces to restore long gone Empire. All they have to do is to recover Iran and they can restore it. This desicion would be avalible to Rum as well. Idea here is that Turkish minors and Rum should have shared mission tree encoruging them to unite Anatolia under the flag of Rum. And insted of going westwards in conquest of Balkans, Rum would go eastwards in recovering Persia. I also suggest that requirement for forming Rum be only the conquest of Anatolia, which means you don't need to take Constantinople. Like here in the map below :

https://upload.wikimedia.org/wikipedia/commons/c/c6/Anatolian_Seljuk_Sultanate.JPG
As for Seljuks once they are formed, their mission tree would expand encoruging the player to secure the historical borders of their empire like here below :

https://upload.wikimedia.org/wikipedia/commons/c/c3/Seljuk_Empire_locator_map.svg
Rum and Seljuks should no longer have acces to Ottoman government.

Here are my suggestions for Seljuk Ideas :

Turko-Persian tradition : Max promoted cultures +3

Legacy of Alp Arslan : Aggressive expansion -15%, Core creation cost -15%

Lessons of First Crusade : Army discipline +10%

Atabegs : National unreast -3

Tughril and Chaghri : Army morale +10%, Army maintenance -10%

Nizamiyya University : Tech cost - 10%

Tomb of Ahmed Sinjar Restored : Legitimacy +1%, Prestige +0,50%

Hashshashin : Spy network construction +10 %

Great Seljuk Empire : Tolerance of heretics +2, State maintanance -10%

Now these are only my suggestions and i know they ain't best so pls help me on ideas if you can. I also know that some of you might ask why adding new formable country in Persia, do you know how many are there? My best answe to that if Altaic and Tatars can restore long gone Ilkhanate in Persia or if any Timurid dinasty can restore Timurids why not having Seljuks as well. Last thing is about Turkish culture. Now i ain't expert here but i'm prety sure that Turks aren't Arabs. Would you consider on placing Turks into Altaic culture group?
 
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Lepaso

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Some of the ideas seem wayyy out of balance, I'd suggest toning them down quite a bit; no nation has more than +5% discipline anymore, that's a thing of days past. Overall, it's not a bad idea set, it's just the overtweaked ideas that stick out like a sore thumb. For reference, these are the ideas of the Roman Empire, which is a lot harder to form:
Traditions.png Traditions:

+5% Discipline +1 Yearly legitimacy

National unrest.png Pax Romana

−1
National unrest

Diplomatic reputation.png Legacy of Rome

+2
Diplomatic reputation

Stability cost modifier.png S.P.Q.R.

−20%
Stability cost modifier

Land force limit modifier.png The Roman Legions

+15%
Land force limit modifier +10% Infantry combat ability

Production efficiency.png Roman Architecture

+20%
Production efficiency

National tax modifier.png Imperial Bureaucracy

+10%
National tax modifier

Core-creation cost.png Imperium Sine Fine

−20%
Core-creation cost

Idea bonus.png Ambition:

+33%
National manpower modifier
Since Rum, Seljuks would no longer have access to the Ottoman government, should it be replaced with something unique? Or just the generic Iqta stuff? Maybe some of the stuff you have in the ideas could be added to a special government instead, for example. This is how some nations have their ideas balanced to not be ridiculously over the top, yet the country overall is still quite strong.
 
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Romanix90

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Some of the ideas seem wayyy out of balance, I'd suggest toning them down quite a bit; no nation has more than +5% discipline anymore, that's a thing of days past. Overall, it's not a bad idea set, it's just the overtweaked ideas that stick out like a sore thumb. For reference, these are the ideas of the Roman Empire, which is a lot harder to form:
Traditions.png Traditions:

+5%
Discipline +1 Yearly legitimacy

National unrest.png Pax Romana

−1
National unrest

Diplomatic reputation.png Legacy of Rome

+2
Diplomatic reputation

Stability cost modifier.png S.P.Q.R.

−20%
Stability cost modifier

Land force limit modifier.png The Roman Legions

+15%
Land force limit modifier +10% Infantry combat ability

Production efficiency.png Roman Architecture

+20%
Production efficiency

National tax modifier.png Imperial Bureaucracy

+10%
National tax modifier

Core-creation cost.png Imperium Sine Fine

−20%
Core-creation cost

Idea bonus.png Ambition:

+33%
National manpower modifier
Since Rum, Seljuks would no longer have access to the Ottoman government, should it be replaced with something unique? Or just the generic Iqta stuff? Maybe some of the stuff you have in the ideas could be added to a special government instead, for example. This is how some nations have their ideas balanced to not be ridiculously over the top, yet the country overall is still quite strong.

Yeah well i had to try regarding those ideas :D. I know that they ain't best. As for government, i couldn't agree more. Iqta government ain't bad, while Ottomans... i think that Ottoman government should be reserved exclusivly for Ottomans. Tnx for feedback.
 

Aquamancer

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While I can see Rum getting a mission-tree that encourages them to reconquer the lands of the former Seljuk Empire (making its mission-tree more focused on eastwards expansion than the Ottoman missions), I cannot see having the Seljuk Empire be a formable tag. After all, the empire was named after the Seljuk dynasty, which had gone extinct over a century before the game's start when the last sultan of Rum Mesud II died in 1308, and it doesn't really make sense for a nation to be named after a dynasty that no longer exists by a completely unrelated dynasty. That said, I could potentially see Rum having the option to be dynamically renamed after its ruling dynasty to make it feel more like the Seljuk Empire reborn (say, calling Rum "Karamanids" if it's formed by Karaman).

As for your question about why Turkish culture is in Levantine culture group: it's due to game balance, really. There are two main reasons for it: first of all, since the AI will prioritize conquering the lands of their cultural group, it means that the Ottomans will prioritize conquering the Middle East if it's in the same culture group as the rest of the Middle East, and secondly, it helps to ensure that the Ottoman Empire is able to actually hold to its Middle-Eastern holdings instead of being wrecked by separatist rebels. Besides, having the Turks in the Altaic culture group used to result in the Ottomans consistently bee-lining to the Central Asian steppes and prioritizing the conquest of the Altaic lands over its historical lands, because it'd have a cultural union over the Turks in Central Asia.
 
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Romanix90

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While I can see Rum getting a mission-tree that encourages them to reconquer the lands of the former Seljuk Empire (making its mission-tree more focused on eastwards expansion than the Ottoman missions), I cannot see having the Seljuk Empire be a formable tag. After all, the empire was named after the Seljuk dynasty, which had gone extinct over a century before the game's start when the last sultan of Rum Mesud II died in 1308, and it doesn't really make sense for a nation to be named after a dynasty that no longer exists by a completely unrelated dynasty. That said, I could potentially see Rum having the option to be dynamically renamed after its ruling dynasty to make it feel more like the Seljuk Empire reborn (say, calling Rum "Karamanids" if it's formed by Karaman).

As for your question about why Turkish culture is in Levantine culture group: it's due to game balance, really. There are two main reasons for it: first of all, since the AI will prioritize conquering the lands of their cultural group, it means that the Ottomans will prioritize conquering the Middle East if it's in the same culture group as the rest of the Middle East, and secondly, it helps to ensure that the Ottoman Empire is able to actually hold to its Middle-Eastern holdings instead of being wrecked by separatist rebels. Besides, having the Turks in the Altaic culture group used to result in the Ottomans consistently bee-lining to the Central Asian steppes and prioritizing the conquest of the Altaic lands over its historical lands, because it'd have a cultural union over the Turks in Central Asia.

Hey that's not bad, in fact it's exelent idea. Perhaps adding mission tree for Turkish Anatolian minors and if you form Rum mission tree expands, encoruging player to recover the lands of Seljuks. Also perhaps giving them Iqta government form instead the Ottoman.

As for Turkish being Levantine, perhaps by granting Ottos certain abilities in government reforms to make promoting culture cheaper.
 
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