My enjoyment of the game would be greatly enhanced if the game would be more balanced for Mutliplay.
> By adjusting the domestic policy sliders to interventionism, US will join Allies in mid 37. Also, it rises to full IC a lot faster then used to be in HOI1. This is a bit to much to early for the Axis to become a threat in my opinion.
Perhaps the gearing up for war could be delayed longer, and the Interventionism slider only unlocked by certain events (either by date or event)?
> SU seems to be capable of dealing with all Axis nations by it self at the moment.
Perhaps it's an idea to include events to handicap them a bit, or let them have 'gearing up for war events' and peace time penalties on IC like the Allies have?
> The World Market system makes it easy for the Allies to take certain resources (Rare Materials in particular) away from the market, thereby crippling Axis economy, even before there is a war going on. The groups I'm in allready tried some house rules, but perhaps there is a way to balance this out? In CORE Axis would gain instant resource trades by event (Steel from Sweden for instance). This might be an idea to implement in HOI2 as well.
I like the fact that Axis is hungry for resources, and has to plan accordingly, but this system is taking it a bit to far.
> By adjusting the domestic policy sliders to interventionism, US will join Allies in mid 37. Also, it rises to full IC a lot faster then used to be in HOI1. This is a bit to much to early for the Axis to become a threat in my opinion.
Perhaps the gearing up for war could be delayed longer, and the Interventionism slider only unlocked by certain events (either by date or event)?
> SU seems to be capable of dealing with all Axis nations by it self at the moment.
Perhaps it's an idea to include events to handicap them a bit, or let them have 'gearing up for war events' and peace time penalties on IC like the Allies have?
> The World Market system makes it easy for the Allies to take certain resources (Rare Materials in particular) away from the market, thereby crippling Axis economy, even before there is a war going on. The groups I'm in allready tried some house rules, but perhaps there is a way to balance this out? In CORE Axis would gain instant resource trades by event (Steel from Sweden for instance). This might be an idea to implement in HOI2 as well.
I like the fact that Axis is hungry for resources, and has to plan accordingly, but this system is taking it a bit to far.
Last edited:
Upvote
0