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Fitzjacob

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The decision to restore Byzantium after a successful 4th crusade is pretty neat. A bit difficult for a player who've been on the receiving end but certainly not impossible. For the AI, however, it's next to impossible to pull off even if they're in a position where they should be able to.

Let's say you start in the Rise of the Hansa bookmark. The Nicene Empire is fairly strong and the Latin Empire is reduced to Constantinople. After one final push the Constantinople is returned to the Greeks; the Latin Empire is no more and the Nicene Empire controls all required land to restore the Byzantium.

But nothing happens.

This is mainly because of two difficult requirements. The first is 4000 prestige, which is quite easy for a player but rather difficult for the AI to accumulate. Secondly, there is the requirement to personally hold Constantinople. Since Constantinople is not the de jure capital for Nicene (and the decision to revoke Constantinople is tied to the Byzantine Empire), the AI will happily grant it to a vassal and prevent itself from restoring the Empire. It would make much more sense that Constantinople merely needs to be controlled and will be revoked by the decision.


My suggestion would be to exclude the AI from the decision altogether and instead trigger an event when an AI ruler of the Byzantine rump state (Nicene, or the dynamically spawned one) controls the required territory and the Latin Empire has no holder. The effects of the event should be the same as those from the the current decision.
 
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Almaron

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Could this also be extended to cover the decisions linked to ending the west/east schism? I remember having this same problem a while back where I was playing as a very powerful Amalfi and slowly eating up the Byzantine Empire from within (while using them for protection) or declaring war on the Middle East. I ended up capturing all the Pentarchy provinces, but the AI didn't get the events that grant the high prestige for each (I know they didn't because when I switched to playing as the Emperor to see what was going on, I got several pop-ups at once congratulating me for capturing them all), and they also didn't have the right piety level either, so there was no way the schism would ever be mended...
 

Sunshine Moon

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I'm usually not a fan of things having different requirements for the player and the AI in this kind of game, but I'd certainly vastly prefer giving it a leg-up on specific decisions it usually struggles with than letting it all-around 'resource cheat' or something.
 

Patriarch of Bub

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I'm usually not a fan of things having different requirements for the player and the AI in this kind of game, but I'd certainly vastly prefer giving it a leg-up on specific decisions it usually struggles with than letting it all-around 'resource cheat' or something.
I feel the same way, yet some requirements will make some decisions almost unusable by the Ai. If the Ai doesn't get relaxed conditions, i really don't see how it will take certain action.

I once tried to get the ai to form the RE, which has a 3000 prestige requirement. Considering that ERE tends to change emperors as often as we change underpants, it was an anxiety trip I'd rather not go through again.

I don't think relaxing the ai requirements will make these events much more likely. The ai still has to overcome all the other things.

Even the 750 piety needed for reformation can be a huge struggle for the AI. Ever seen a defensive pagan reform? :/
 

Almaron

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Agreed...not to mention at times the cost has struck me as a bit odd; this Emperor has conquered all of Greece and Italy, but isn't quite awesome enough to be declared the new Roman Emperor? Or all his religion's holy sites are within his borders and held by practitioners of his faith, but he himself isn't holy enough, so the faith can't be tweaked? I can understand something like this being necessary for gameplay purposes, but at times it just feels like an arbitrary "You must be THIS cool to pick this option" which can derail a game if your elderly monarch is just short of the required prestige or piety...and good luck getting the AI to that stage on their own!
 

klopkr

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Ok ok I've been thinking about it and here's my solution here.

A new game rule:
Prestige and piety requirements:
Necessary (current), Relaxed for AI (new default), Relaxed (no achievements).

That way if you don't like the AI having cheats you can still turn it off and if you're doing some kind of just for fun no achievement game you can make it easier for everyone.
 

Patriarch of Bub

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Ok ok I've been thinking about it and here's my solution here.

A new game rule:
Prestige and piety requirements:
Necessary (current), Relaxed for AI (new default), Relaxed (no achievements).

That way if you don't like the AI having cheats you can still turn it off and if you're doing some kind of just for fun no achievement game you can make it easier for everyone.
Excellent idea with the game rule!