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unmerged(62251)

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Nov 1, 2006
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Basically, this is a thread to centralize suggestions on resources, industry, and money.



My suggestion on industry: Base it on the GNP of secondary industry, not the GNP of the entire country. First industry products should be split into food, metal, rare metal, oil, energy, rubber, and possibly lumber.
 

Bullfrog

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The only thing I would like to see is the production IC split into three categories. Air, land and sea. You could prioritize one or the other, but only change them with total gearing loss. This would encourage a focus of one of the three, at any one time. It would also add some IC realism that many players are asking for.
 

Lazy_Boy

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Bullfrog said:
The only thing I would like to see is the production IC split into three categories. Air, land and sea. You could prioritize one or the other, but only change them with total gearing loss. This would encourage a focus of one of the three, at any one time. It would also add some IC realism that many players are asking for.

I'd say all they need to do is add specific Vehicle, Aircraft, Supply, and Shipyard manufacturing locations. Treat them like upgradable factories in a province. Then the standard IC from all provinces applies but you only have a max production capability of each item. Germany therefore can't switch to building 20 Carriers once done with USSR without having spent the time and resources upgrading shipyards.

This forces you to be producing things in each category constantly because you can't use more than a certain amount of your IC for a specific category. If balanced properly you could still direct resources of your nation to build what is your priority but within realistic boundaries.
 

unmerged(62251)

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Lazy_Boy said:
I'd say all they need to do is add specific Vehicle, Aircraft, Supply, and Shipyard manufacturing locations. Treat them like upgradable factories in a province. Then the standard IC from all provinces applies but you only have a max production capability of each item. Germany therefore can't switch to building 20 Carriers once done with USSR without having spent the time and resources upgrading shipyards.

This forces you to be producing things in each category constantly because you can't use more than a certain amount of your IC for a specific category. If balanced properly you could still direct resources of your nation to build what is your priority but within realistic boundaries.

Pretty good idea.
 

humancalculator

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unmerged(21479)

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Vicky-style factories and trading of weapons

A simplified Vicky-style factory system (armour, aircraft, ships) would put the "strategic" in strategic bombing, with the ability to target specific industries (e.g., aircraft factories).

Using Vicky's ability to treat weapons as tradeable goods would be great too. Countries in a hurry to re-arm (e.g., France in 1939) could buy American-made fighters (e.g., like the P-36) for market prices. Later on, this would cover Lend-Lease nicely. To make this more historically accurate, it would be nice if the aircraft/tanks you buy are the actual makes and models, rather than automatically switching over to your nation's equivalent (i.e., the P-40s you buy remain as P-40s, as opposed to being automatically converted to Hurricanes or MS-406s). Having make & model specific sprites would enhance this further. Also, as tradeable goods, these need to be shipped by boats, subject to U-Boat attacks...
 

unmerged(101225)

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Bullfrog said:
The only thing I would like to see is the production IC split into three categories. Air, land and sea. You could prioritize one or the other, but only change them with total gearing loss. This would encourage a focus of one of the three, at any one time. It would also add some IC realism that many players are asking for.


No. No realism there.

Dedicating factories nullifies the idea behind making resources only tradable with money. What makes consumer goods?

Plus, all factories required conversion. whats a steel factory supposed to do?

Making multiple ICs is too limiting anyway.
 

mike8472

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TheBaron said:
A simplified Vicky-style factory system (armour, aircraft, ships) would put the "strategic" in strategic bombing, with the ability to target specific industries (e.g., aircraft factories).

Using Vicky's ability to treat weapons as tradeable goods would be great too. Countries in a hurry to re-arm (e.g., France in 1939) could buy American-made fighters (e.g., like the P-36) for market prices. Later on, this would cover Lend-Lease nicely. To make this more historically accurate, it would be nice if the aircraft/tanks you buy are the actual makes and models, rather than automatically switching over to your nation's equivalent (i.e., the P-40s you buy remain as P-40s, as opposed to being automatically converted to Hurricanes or MS-406s). Having make & model specific sprites would enhance this further. Also, as tradeable goods, these need to be shipped by boats, subject to U-Boat attacks...

I made a similar suggestion in another thread.

Basicaly I stated that total IC would give you so many factories to use as you wish. Example 300 IC might give you 15 factories to use. You can then designate these factories to produce a certain model of tank, plane, artillery, ammunition and so on. Dependending on type of unit, like a tank a factory may produce 200 tanks a month. These tanks would then go into a pool that would be used for replacements from battle losses and also to form new divisions. This could be prepeated across all major weapon types.

Stockpiles of ammunition would represent supplies of some sort and there for it would be alot harder to increase supplies when needed. At present able to increase supplies with in a day is rather silly. If your forced to change a factory from producing a weapon to now supplies, there will be a delay peroid for a certain time, maybe 30 days. This would happen when ever you change types of units being built to allow for retooling of the factory.

Stockpiles of certain weapon types would also allow for easy trading of units via diplomacy. You could say trade 500 Panzer III to romania in exchange for 100,000 tons of oil or whatever.

These stockpiles of weapons also act as reserves so when needed after large battles you have replacements which filter into your understrength units. If you do not have any weapons such as tanks or planes to replace these losses then thse units cannot regain there strenth.

Its much like you said a similplied version of the vicy factory system which I love.

Also adds far more realism in terms of specific units. Thats what i hated most about hoi2 not being able to see nice shinny new tiger tanks on the battlfeild.