There are things I don't understand.
I save a game and load it the next day and my resources have gone wild. It was green, like +80 energy and the next day it is red with -50 (and so on). The workforce just shifted from generators zu other buildings and this is happening again and again and again.
I'm soory, but either I'm to dumb to understand why my resources play rogue or this game has serious problems.
So I would like to be able to place my workers where ever I want them to work and not a fcked up AI. That would make things so mutch easier and the game so mutch more playable.
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Trade
Sorry, but this is plain BS! I have a very limited amount of starbases and now you want me to deceide between safeguarding my empire or trade? Between chokepoints at the boarder / wormholes or around my coloniced planets?
This simply dosen't work out. Give us a working solution. A new kind of starbase, that only serves trade, costs nothing in upkeeping it, has no weapons and no is not included in the military version. Or a planetary trade building.
And why are my "obtained" warships not supressing pirates? Only the ones I did build do so. The ones that we can "find" with luck do nothing against pirates.
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Minor stuff
The "money" (energy) needed to buy and sustain govenors (leaders) in later games. Really +500% and rising fast (playing a galaxy with 1000 systems)? These guys are now needed on so many planets, there is no working balance here.
Most likely there other problems, but my game hasn't developed far enough (level 3 tec), but I go along with the special resources. Needed so mutch and so short in supply and so expensive in making them,
I save a game and load it the next day and my resources have gone wild. It was green, like +80 energy and the next day it is red with -50 (and so on). The workforce just shifted from generators zu other buildings and this is happening again and again and again.
I'm soory, but either I'm to dumb to understand why my resources play rogue or this game has serious problems.
So I would like to be able to place my workers where ever I want them to work and not a fcked up AI. That would make things so mutch easier and the game so mutch more playable.
---
Trade
Sorry, but this is plain BS! I have a very limited amount of starbases and now you want me to deceide between safeguarding my empire or trade? Between chokepoints at the boarder / wormholes or around my coloniced planets?
This simply dosen't work out. Give us a working solution. A new kind of starbase, that only serves trade, costs nothing in upkeeping it, has no weapons and no is not included in the military version. Or a planetary trade building.
And why are my "obtained" warships not supressing pirates? Only the ones I did build do so. The ones that we can "find" with luck do nothing against pirates.
---
Minor stuff
The "money" (energy) needed to buy and sustain govenors (leaders) in later games. Really +500% and rising fast (playing a galaxy with 1000 systems)? These guys are now needed on so many planets, there is no working balance here.
Most likely there other problems, but my game hasn't developed far enough (level 3 tec), but I go along with the special resources. Needed so mutch and so short in supply and so expensive in making them,