Resource trade should have supply/demand ballance

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Centurion1973

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IMO, price (in how much of tahat resource you get for 1 civilian factory) should move up and down depending on how much is available for trading - it doesnt make sense to have fixed price, which in many cases will be perceived as too high to be worth it.

Its better to sell 6 oil for 1IC (for example), rather than it not being used at all.
 
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Mr.Bajskorv

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Though i agree, but this game is also most of all a wargame, they shouldn't make it to complex in all parts of the game. A cold war game would need something like that though.

One thing I think i missing in the game though, is that it should be possible to increase your resource output by industrial tech. In a ww2 is the resources are in high demand, and it not that real that a nation doesn't increase its output of example steel or aluminium for at period of 20 years. Just having branch that gives 10% production boosts or so for your mining resources would be a fair to have.

And I would love that Uranium becomes a resource, that would make the the nuclear part more dynamic and more fun i my mind.
 
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Axe99

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While, in theory, I'd be all for a supply/demand cost model, it can lead to some difficulties with balancing. If there was ever a good case for an 'economy of war' DLC (adding in money, budgets, supply and demand and the like) it could go well in there. My fear is that such an expansion may not be exciting to the broader audience though, even if all those factors were actually quite important in the conduct of the war. It'll be interesting to see whether we could mod in some kind of supply/demand model ourselves.....
 

Will Steel

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Time for Paradox to start building a Victoria 3. :D
 
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