Resource Storage: the solution to many problems?

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Number One

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I really like this idea, it would make fortifying your key systems and establishing strategic defense nets much more relevant . You could also have bombardment play into this, the harder you hit a planet the quicker its fortifications come down but you may destroy valuable resource stockpiles in the process thus lowering the worth of a planet.
 

Oscot

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1) The game DOES have mineral storage. If you haven't figured out the "Queue up 100,000 battleships at a single spaceport and cancel / add to the queue as needed" trick after 11 months, well, idk what to tell you.
2)
this is a dumb idea tbqh
if I actually need the resources I'm spending them long before they can pile up to sizable quantities
if they actually are piling up I don't need them and won't miss them
This is the correct answer.
There are two economic states in Stellaris: you're either building fleet / infrastructure so your red mana goes out of your treasury the moment it comes in... or you've reached post-scarcity economics and you'd barely even notice if 20K just vanished because you're gaining 2K a month already. In the first circumstance, you have no resources to lose; in the second circumstance, you don't care if you lose it. Thus the suggestion has failed to achieve its objective.

The OP isn't entirely without merit, because I agree with his starting premise that at the moment in Stellaris "Losing a planet means nothing" (except possibly in the very early game).
But I am of the opinion that increasing the MATERIAL consequences is exactly the wrong way to go about trying to solve the problem.
 

grommile

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If my planets are actually getting occupied, I'm already in trouble - because that means I'm under sufficient pressure that my enemies can land troops on my planets.
 

Derp

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@Derp Someone stealing some of the accrued minerals for your next battleship, as well as disabling or stealing some mineral production doesn't matter? I can't see how that could possibly be the case.
first, you go to war with the army you have, if you're relying on ship production after the fighting has already started then you're already in a bad place.

second, exactly how long do you think it actually takes to save up for a new ship? for me it's typically like 1-3 months for a new cruiser. not a big loss.
 

Hark

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Honestly, I care a heck of a lot more about resource production. I don't stockpile resources if I can help it. Instead only keeping enough resources for my next build project. Run my budget pretty tight like that. Even if I did have a stockpile resources at the first sign I might face losing them I would simply spend all my resources on new projects so that there isn't anything for my enemies to take.
 

Almond_Brown

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And in reality, as I lose territory, I auto ship those resources to the rear as I lose ground, thus yes in the end I have a Huge stockpile on my last few remaining planets, as it should be. What I don;t have after the lose of the Planets is the ability to ADD to my stockpile as it only grows smaller unless I do something about it, which if I was capable of doing I would not have to move anything anywhere and the enemy would be the one forced to do it.
So not a bad idea but using ones imagination covers "what happens" already. And just a "little bit of imagination" can go a long way. ;)
 

Hark

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If you really want this idea to have any kind of real weight you'd need to add in Logistical Infrastructure. Ships to transport resources from one planet to another and only allow a planet to build using resources that it has on site. Can and should be an automated process, but you need those ships so that your enemy actually has the ability to actually steal your resources.
 

JRHaggs

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Thoughts?

I agree with you on this, OP. I doubt, however, that it makes sense to implement in Stellaris.

Have you played Aurora? It's not as pretty as Stellaris, not even close. But it does this. You have to use mass drivers to move your resources around your colonies. Aurora can lead to a perverse obsession. You've been warned. Google "Aurora 4x".