So one of the biggest flaws (imo) is that in this game losing a planet means nothing. I was thinking one day and an idea came up, and I thought I'd share it.
Right now when you get minerals and energy, they instantly go to some imaginary bank. If you have 10k minerals and lose all of your planets except 1, you still have 10k minerals. Planets create income, but if you were to try and find where all the income is going it doesn't actually exist.
What if it did? What if you had to build mineral and energy silos on your planets as your economy grows? What if losing the planets holding them meant losing those mineral and energy reserves until you took it back?
Suddenly planning what you build on world's and how you protect them becomes very very important. Maybe you build all your silos on a few core world's so you can easily guard them? Or maybe you do the opposite, spreading storage everywhere so the loss of a planet has minimal impact.
Defense armies stations and planetary shields now have a purpose - helping to guard your "bank" worlds to buy time for the fleet to arrive.
I think it would be a very simple change that would totally alter the game, esp war. Now occupied planets would shrink your enemy's economy until they were retaken. A clever conquest could starve his fleet of maintenance before he can bring it to defend.
Trading minerals for energy so your doomstack can keep rolling through my system? Better make it quick, you have 1/2 your mineral silos on one planet and my gene warriors just landed.
When Paradoxs decides to implement trade? Now we have a way to measure a world's wealth.
25 tile planets can now become massive vaults for interstellar empires.
Building tall could mean building your storage in space.
I can think of loads of other examples of things that would be completely altered by this one fundamental change that makes the game a little more realistic.
Thoughts?
Right now when you get minerals and energy, they instantly go to some imaginary bank. If you have 10k minerals and lose all of your planets except 1, you still have 10k minerals. Planets create income, but if you were to try and find where all the income is going it doesn't actually exist.
What if it did? What if you had to build mineral and energy silos on your planets as your economy grows? What if losing the planets holding them meant losing those mineral and energy reserves until you took it back?
Suddenly planning what you build on world's and how you protect them becomes very very important. Maybe you build all your silos on a few core world's so you can easily guard them? Or maybe you do the opposite, spreading storage everywhere so the loss of a planet has minimal impact.
Defense armies stations and planetary shields now have a purpose - helping to guard your "bank" worlds to buy time for the fleet to arrive.
I think it would be a very simple change that would totally alter the game, esp war. Now occupied planets would shrink your enemy's economy until they were retaken. A clever conquest could starve his fleet of maintenance before he can bring it to defend.
Trading minerals for energy so your doomstack can keep rolling through my system? Better make it quick, you have 1/2 your mineral silos on one planet and my gene warriors just landed.
When Paradoxs decides to implement trade? Now we have a way to measure a world's wealth.
25 tile planets can now become massive vaults for interstellar empires.
Building tall could mean building your storage in space.
I can think of loads of other examples of things that would be completely altered by this one fundamental change that makes the game a little more realistic.
Thoughts?