I read on the wiki that instead of being able to stockpile resources, resources would flow directly from origin to production. Instead you will be able to stockpile equipment.
I am excited for this game, but frankly, this is a bad idea. I don't mean to be rude. Yes, there are some gamey things that can and should be done to simplify gameplay. But this was a bad idea. Countries have stockpiled resources for centuries. It has just been a thing that has happened. The idea that this cannot be done essentially states that current capital/resources cannot be saved or invested for the future, instead of being consumed now. If this were the case, kiss goodbye to all modern economic growth. I am an economics major so you can trust this information.
Here is proof that 1930s technology was capable of stockpiling resources. And that almost any country could do it, too.
Cases in point: Oil. You can stockpile oil, refined, unrefined, you name it. How? A huge concrete underground tank. Or, for greater accessibility, stacks of barrels. Both have been done.
Steel. You can stockpile steel. Anything from a scrap metal junkyard to a sheltered facility where steel billets are stored.
Aluminum. Identical principle to storing steel. Easier, even - it's much lighter.
Chromium. Chromium is more rare and therefore harder to stockpile in its pure metallic form but is used far more sparingly than the above resources. Here is a stockpile of a type of chromite ore, which is refined to obtain most of our chromium.
Rubber. Rubber can be stockpiled in many forms, either in its less refined form (as shown) or in the form of piles of the finished product. Either way, it can be stockpiled.
Tungsten. Same idea as Steel and Aluminum. Much heavier and not used as much as the others, but used more than Chromium. Still, can be stockpiled.
Where is Coal?? Coal is a ridiculously important resource to drive industry!! What exactly powers the factories? Nevermind Chromium, we need coal to make stuff!
There are so many cool things you can do with the resource system that this dampers. You could require the player to construct facilities to store the resources in. Then they could be captured or bombed. These things happened in WWII, and were a major pain in Hitler's @$$. Or you could use the 99999 system HOI3 had. That wouldn't be perfect but it worked alright and was more realistic than no stockpiles!!
You could institute a system on the side where it is more efficient to store the pre-manufacture resources closer to the point of origin. After all, it is.
Oh, by the way, I like the idea of the Military/Naval/Civilian factory split. Definitely hits closer to reality than the "black box" that HOI3's IC system was. It is useful and easy to think of an economy as a black box that takes inputs and makes outputs and which can be easily adjusted. This is not true. Different factories are different, and different inputs are needed for different things. Wonderful idea splitting the factories there. These 3 types are perfect: they get realism and playability perfectly balanced in a justifiable manner.
Yo I love the dev team and think this will be a great game. But some things need to be done before alpha to make sure that certain parts aren't whack.
Sam G
I am excited for this game, but frankly, this is a bad idea. I don't mean to be rude. Yes, there are some gamey things that can and should be done to simplify gameplay. But this was a bad idea. Countries have stockpiled resources for centuries. It has just been a thing that has happened. The idea that this cannot be done essentially states that current capital/resources cannot be saved or invested for the future, instead of being consumed now. If this were the case, kiss goodbye to all modern economic growth. I am an economics major so you can trust this information.
Here is proof that 1930s technology was capable of stockpiling resources. And that almost any country could do it, too.
Cases in point: Oil. You can stockpile oil, refined, unrefined, you name it. How? A huge concrete underground tank. Or, for greater accessibility, stacks of barrels. Both have been done.
Steel. You can stockpile steel. Anything from a scrap metal junkyard to a sheltered facility where steel billets are stored.
Aluminum. Identical principle to storing steel. Easier, even - it's much lighter.
Chromium. Chromium is more rare and therefore harder to stockpile in its pure metallic form but is used far more sparingly than the above resources. Here is a stockpile of a type of chromite ore, which is refined to obtain most of our chromium.
Rubber. Rubber can be stockpiled in many forms, either in its less refined form (as shown) or in the form of piles of the finished product. Either way, it can be stockpiled.
Tungsten. Same idea as Steel and Aluminum. Much heavier and not used as much as the others, but used more than Chromium. Still, can be stockpiled.
Where is Coal?? Coal is a ridiculously important resource to drive industry!! What exactly powers the factories? Nevermind Chromium, we need coal to make stuff!
There are so many cool things you can do with the resource system that this dampers. You could require the player to construct facilities to store the resources in. Then they could be captured or bombed. These things happened in WWII, and were a major pain in Hitler's @$$. Or you could use the 99999 system HOI3 had. That wouldn't be perfect but it worked alright and was more realistic than no stockpiles!!
You could institute a system on the side where it is more efficient to store the pre-manufacture resources closer to the point of origin. After all, it is.
Oh, by the way, I like the idea of the Military/Naval/Civilian factory split. Definitely hits closer to reality than the "black box" that HOI3's IC system was. It is useful and easy to think of an economy as a black box that takes inputs and makes outputs and which can be easily adjusted. This is not true. Different factories are different, and different inputs are needed for different things. Wonderful idea splitting the factories there. These 3 types are perfect: they get realism and playability perfectly balanced in a justifiable manner.
Yo I love the dev team and think this will be a great game. But some things need to be done before alpha to make sure that certain parts aren't whack.
Sam G
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