as i am sure many of you know the resource shortage system is a bit bare bones. no matter how large (or small) your empire and economy is, or how massive or trifling your deficit is, the penalties are exactly the same. this is stupid in terms of both gameplay and realism.
gameplay-wise we see things like machine empires running deficits of -100+ EC and working tons of researcher jobs. and realistically a 100= pop empire would not be hit the same by being short 1 mineral per month when its production/consumption is in the hundreds as a 20 pop empire short 500/month.
my solution: its fairly simple, jobs, pops, buildings, and ships require upkeep. if a given thing does not have upkeep it does not provide its function. a metalurgist without minerals cannot conjure alloys out of thin air, an unfed pop will not work, and an unpowered building provides no jobs. the order in which things are upkept is complex and difficult to figure out but you would be able to set priorities as a policy. i.e. prioritize ship upkeep so that you arent sitting ducks in the middle of a war.
gameplay-wise we see things like machine empires running deficits of -100+ EC and working tons of researcher jobs. and realistically a 100= pop empire would not be hit the same by being short 1 mineral per month when its production/consumption is in the hundreds as a 20 pop empire short 500/month.
my solution: its fairly simple, jobs, pops, buildings, and ships require upkeep. if a given thing does not have upkeep it does not provide its function. a metalurgist without minerals cannot conjure alloys out of thin air, an unfed pop will not work, and an unpowered building provides no jobs. the order in which things are upkept is complex and difficult to figure out but you would be able to set priorities as a policy. i.e. prioritize ship upkeep so that you arent sitting ducks in the middle of a war.