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Sirveri

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Does anyone know if Johan or anyone said anything about the possibility of improving the resource production of your regions?

I'd like to be able to make more power, mine more iron and make more coal and drill more oil wells. Even if it could only be done thru events it would be a bonus for mod makers and such.
 

Grosshaus

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This is a tricky one, for instance oil production in many places was pretty restricted so you couldn't expand it in any way, but in places like Gulf region the unused reserves were massive. Also some places had unharnessed rivers ready to be used for hydropower, while others had no ways to expand your capacity. It would be hard to tell when you should be allowed to expand and when not.
 

The historian

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I think resources should be developable after all in times of war there is what economists call over production that is production beyond normal frentic production of raw materials and machines much more then would be produced in peace time.
There should perhaps be a reserve in every province and you should have certain production capabilites that can be upgraded.
 

Gwalcmai

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Maybe provinces could have starting output and maximum output values? The problem would be that people would look at those maximum values and only try the upgrades where they would give them benefits.
 

unmerged(11610)

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We could have small tycoon game in HoI 2: 'Seek for oil fields'. :p

This is a tricky one. I hope only those oil fields (and other resources) are available that were there during 1936-1948 period. Otherwise we will see too many resource hunts in Arabia etc.
 

Hardstuff

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El Savior said:
We could have small tycoon game in HoI 2: 'Seek for oil fields'. :p

This is a tricky one. I hope only those oil fields (and other resources) are available that were there during 1936-1948 period. Otherwise we will see too many resource hunts in Arabia etc.

You should be able to tap Saudi Arabia's oil fields. They are the largest in the world. If you put Iran and Iraq togethar... they almost make up the total ammount of oil produced in Saudi Arabia.

Wouldn't it be great to be Germany... Invade Iraq and Iran... then Saudi Arabia, then tap the oil fields (although Hitler had no idea that there was that much oil in Saudi Arabia).

Your tanks could go on forever, while you take over Azerbaijan and the surrounding oil fields... and watch as other countries weep over oil.
 

Sirveri

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Well I don't think we're all thinking on the same scale.

First off, I don't think their should be territory caps. Here's why.

You can build a power plant anywhere. It's just easier if there is coal there. That settles energy resource.

Iron accounts for something like 20% of the earths crust. If you can't build more steel mills and dig up more iron, then something is wrong.

Oil. OK yes, technically this is a bit harder to explain away. But what we could do is say that you can only improve the territories that already HAVE existing stocks of oil on the map (similiar to improving IC in that regard).

Rubber, rubber is no longer rubber, it's rare materials. rare materials are found everywhere, it's just that each location generally has differant rare materials.

Now I'm not saying that the territories should improve substantially. But then again, if you invest more energy into improving your power production infastructure, then hey, shouldn't you get more out of it? So yeah, it's something I'd like to see happen. Also the ability to add resources to a province thru a event would also be nice for modders.
 

Gwalcmai

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Sirveri said:
Oil. OK yes, technically this is a bit harder to explain away. But what we could do is say that you can only improve the territories that already HAVE existing stocks of oil on the map (similiar to improving IC in that regard).

How about this. Unless there's some "Oil found" event (kind of like the precious metals events in Victoria), improving the oil production in a province makes that province produce some oil... at the expense of some energy spent. Only provinces with the "natural oil" flag would produce oil without spending energy for it. That would handle the synthetic oil production without having the tying together of resources like in HOI1. A bit late for this, though...
 
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i think that resources will grow up in uor region continuosly, but them grow slow
and the resources can grow only in a region who has it, so athenai cannot have oil or rubber,but a little of coal or steel. i saw that there are money in hoi2, so u can spend money (A LOT) to upgrade resources.
 

Zorgoth

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Well, the thing is that you can rather easily increase production (within some limits) of a field where you know the geographic extent and do not already have in full production. The problem (if you are Germany) is that in the '30 and '40, known, delinated fields existed in only a few places on a large enough scale to make a difference. The biggest places were in Texas, Oklahoma, Indonesia and around Baku. While some production was taking place in the middle east, it's scale was dwarfed by Russia and the U.S.

Also, if you want to include the ability to drill more wells to get more oil, then you have to include the innevitable decline curves that tap out fields after a few years/decades.

I just want oil for my Panzers, not to have to deal with oil exploration (I do this at work :( )
 

Oscu

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Sirveri said:
Well I don't think we're all thinking on the same scale.

First off, I don't think their should be territory caps. Here's why.

You can build a power plant anywhere. It's just easier if there is coal there. That settles energy resource.

Iron accounts for something like 20% of the earths crust. If you can't build more steel mills and dig up more iron, then something is wrong.

Oil. OK yes, technically this is a bit harder to explain away. But what we could do is say that you can only improve the territories that already HAVE existing stocks of oil on the map (similiar to improving IC in that regard).

Rubber, rubber is no longer rubber, it's rare materials. rare materials are found everywhere, it's just that each location generally has differant rare materials.

Now I'm not saying that the territories should improve substantially. But then again, if you invest more energy into improving your power production infastructure, then hey, shouldn't you get more out of it? So yeah, it's something I'd like to see happen. Also the ability to add resources to a province thru a event would also be nice for modders.

Power plant ok, you can. But if your planning on using it you need materials to produce energy. :)

It still must be economically viable to extract those materials. If you have hundreds of men digging for one pound or iron ore it's not viable.

Rare materials are what the name implies....rare ;)

Oil, well normal infatry division did not have embedded exploration corps :)
Exploration is horribly expensive and in '40s even more as today. I do not see this happening during war or in this short time scale.