Can anyone explain how to create a resort world? I've got the tech, but can't figure out how to use it. It's not a terraforming option and I don't see anything under edicts or decisions, so I could really use some help here.
Thanks for the reply. Going to be tough to do that since the tech comes so late that every planet in my territory that's size 15+ is already being built on.....
Settle it with a population controlled species. Or - if you're egalitarian - pick shared burden and fill it up with communal housing. That should provide enough amenities and housing, then fill the rest up with Commerce Megaplexes. I just tested this, and it gives you enough jobs, housing and amenities. Even with just Paradise Domes (Upgraded Luxury Housing) you will be able to meet housing demands.I'm trying to figure out how you are supposed to develop these since you can't create any districts. I created one and it developed enough to unlock the first building slot, but it has overcrowding and not enough jobs.
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Am I missing something?
Even if they are, that's a huge, huge waste. You can't build districts on resort worlds so all housing and jobs come from regular buildingsAre ringworld segments a valid option?
you don't realy. Built a luxuary resdience and upgrade the colony ship, then enact population controls so you don't get overcrowding/unemplymentI'm trying to figure out how you are supposed to develop these since you can't create any districts. I
Replaces luxury housing if you have "shared burdens" civic.What’s Communal Housing?
I'm still puzzled by this question, too.
Right now I have a resort world with (off top of my head as I'm not home):
- upped capital (3 jobs, 10 housing)
- 1 megaplex (11 jobs)
- 1 dome and 1 luxury residence (15 housing)
- 25 pops (12 clerk jobs from being resort world)
This makes 25 pops in 25 housing, 25 jobs filled out of 26 and 1 slot free.
They produce 62 trade value (i.e. 31 energy and 15.25 CG) and some unity. Problem is, pops and buildings consume so much stuff (energy, food, CG, rare resources) that the planet doesn't actually pay for itself. Can't remember exact figures, but quick math resulted in conclusion that the planet is a drain.
I'm reluctant to expand it further, but need to do more math to figure out if this can be made profitable.
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If I were to carry on expanding with megaplexes, then, considering that 1 plex gives 11 jobs and every 20 pops give another 10 jobs, we need 1 megaplex per 20 pops. 20 pops open 4 slots, one is occupied by megaplex - this leaves 3 slots for housing needs, i.e. we can build 2 luxury housing and 1 dome. The upkeep will be 2 rare resources per 4 slots.
Alternatively, for 20 pops (4 slots) we could build two paradise domes (20 housing) and two 5-job buildings (e.g. tier 2 CG or research). They probably will produce more than a megaplex, but the upkeep will be 4 rare resources per 4 slots, and those are hard to come by.
As another option, 2 domes, tier 3 building (8 jobs) and rare resource factory would have upkeep of 2 rares and have 8 pops working productive (better-than-clerk) jobs.
Wiki doesn't have all the necessary figures to do complete math on the options, so I'll have to wait till evening when I'm home. I percieve that to make resort worlds productive it's necessary to have significant bonuses to TV and housing (Thrifty, Communal pops, robots or slaves for clerk jobs, Imperious Architecture tradition)
Yes, of course. What I meant is that if you want to build up that world, you have to make it make profit. If it can't, you shouldn't build anything at all, just colonize, make resort and either discourage growth or hope that it will have big push and increase pop growth on other planets.Resort worlds themselves aren't meant to profitable; making one boosts the amenities output of your entire empire, ergo boosting happiness, ergo boosting stability, ergo making your entire empire more profitable.
sure you can, if your policies allow resettlement and you don't find it too tediousNever built one yet but planning to. Can't you resettle your pops away from it in regular intervals? So you keep it mainly for the empire bonus but use the pops on more useful planets?
Challenge accepted.I'm reluctant to expand it further, but need to do more math to figure out if this can be made profitable.