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Everyone is familiar with Resolution Changer (Internet Archive) and that it has an annoying crash when you move cursor to the bottom of the screen. It happens when your vertical resolution is higher than the original limit (that is 1024 from 1280x1024).

Download or copy&paste:
Code:
Param(
    [Parameter(Mandatory=$true,
        Position=0,
        HelpMessage='Enter your horizontal resolution.')]
    [ValidateRange(1024, 65534)]
    [Int]$hres,
    [Parameter(Mandatory=$true,
        Position=1,
        HelpMessage='Enter your vertical resolution.')]
    [ValidateRange(720, 8190)]
    [Int]$vres
)

$vicky = 'victoria.exe'

try {
    $bytes = [IO.File]::ReadAllBytes("$pwd\$vicky")
}
catch {
    throw "$vicky not found."
}

$offset1 = 0x27fc7
$offset2 = 0x27ff2
$offset3 = 0x27ffb
$offset4 = 0x284c6
$offset5 = 0x209f84
$offset6 = 0x209f9a
$offset7 = 0x29cfe8
$offset8 = 0x29cfec
$offset9 = 0x29dc49
$offset10 = 0x29dc5d

$origBytes1 = 0x2004
$origBytes2 = 0x400
$origBytes3 = 0x400
$origBytes4 = 0x2000
[byte[]]$origBytes5 =
    0xc7, 0x05, 0xe8, 0xcf, 0x69, 0x00, 0x00, 0x05,
    0x00, 0x00, 0xc7, 0x05, 0xec, 0xcf, 0x69, 0x00,
    0x00, 0x04, 0x00, 0x00
[byte[]]$origBytes6 =
    0xc7, 0x05, 0xe8, 0xcf, 0x69, 0x00, 0x00, 0x04,
    0x00, 0x00, 0xc7, 0x05, 0xec, 0xcf, 0x69, 0x00,
    0x00, 0x03, 0x00, 0x00
$origBytes7 = 0x400
$origBytes8 = 0x300
[string]$origBytes9 = '1280'
[string]$origBytes10 = '1024'

$offset5End = $offset5 + $origBytes5.Length - 1
$offset6End = $offset6 + $origBytes6.Length - 1
$offset9End = $offset9 + $origBytes9.Length - 1
$offset10End = $offset10 + $origBytes10.Length - 1

[byte[]]$hresBytes = [BitConverter]::GetBytes([int16]$hres)
[byte[]]$vresBytes = [BitConverter]::GetBytes([int16]$vres)
[byte[]]$vresBytes8 = [BitConverter]::GetBytes([int16]$vres * 8)
[byte[]]$vresBytes84 = [BitConverter]::GetBytes([int16]$vres * 8 + 4)

[byte[]]$offset5Bytes = @(0x90) * $origBytes5.Length
[byte[]]$offset6Bytes = @(0x90) * $origBytes6.Length
[byte[]]$offset9Bytes = [Text.Encoding]::ASCII.GetBytes('user')
[byte[]]$offset10Bytes = [Text.Encoding]::ASCII.GetBytes('user')

if ([BitConverter]::ToInt16($bytes, $offset1) -ne $origBytes1 -or
        [BitConverter]::ToInt16($bytes, $offset2) -ne $origBytes2 -or
        [BitConverter]::ToInt16($bytes, $offset3) -ne $origBytes3 -or
        [BitConverter]::ToInt16($bytes, $offset4) -ne $origBytes4 -or
        (Compare-Object $bytes[$offset5..$offset5End] $origBytes5 -SyncWindow 0) -or
        (Compare-Object $bytes[$offset6..$offset6End] $origBytes6 -SyncWindow 0) -or
        [BitConverter]::ToInt16($bytes, $offset7) -ne $origBytes7 -or
        [BitConverter]::ToInt16($bytes, $offset8) -ne $origBytes8 -or
        [Text.Encoding]::ASCII.GetString($bytes[$offset9..$offset9End]) -ne $origBytes9 -or
        [Text.Encoding]::ASCII.GetString($bytes[$offset10..$offset10End]) -ne $origBytes10
    ) {
    throw "$vicky not matching (already patched?)."
}

if ($vres -gt 1024) {
    $vresBytes84.CopyTo($bytes, $offset1)
    $vresBytes.CopyTo($bytes, $offset2)
    $vresBytes.CopyTo($bytes, $offset3)
    $vresBytes8.CopyTo($bytes, $offset4)
}

$offset5Bytes.CopyTo($bytes, $offset5)
$offset6Bytes.CopyTo($bytes, $offset6)

$hresBytes.CopyTo($bytes, $offset7)
$vresBytes.CopyTo($bytes, $offset8)

$offset9Bytes.CopyTo($bytes, $offset9)
$offset10Bytes.CopyTo($bytes, $offset10)

Move-Item $vicky "$vicky.bak" -Force -ErrorAction Stop
[IO.File]::WriteAllBytes("$pwd\$vicky", $bytes)

"Done. Don't forget to create load_user.bmp with ${hres}x$vres resolution in `"gfx`" folder."

Requirements: Revolutions 2.01. Put it into the game folder. Use the following command line, your resolution as the arguments:

powershell -executionpolicy bypass -file .\vickyresfix.ps1 <horizontal resolution> <vertical resolution>

for example:
powershell -executionpolicy bypass -file .\vickyresfix.ps1 2560 1440

It will make a backup of victoria.exe, but be sure to make your own if you need the original file. Also, you have to create load_user.bmp in "gfx" folder with the resolution you chose above.

First, use the resolution changer. After that, you have to prepare some numbers. Say, you have resolution of 2560x1440:
  • convert 1440 to hexadecimal system -> 5A0
  • multiply by 8 -> 5A0*8=2D00
  • add 4 -> 2D00+4=2D04
Then swap the order of the bytes (see Endianness if curious) in the resulting three numbers (add leading zero where needed), so you have:
  1. 5A0 -> A005
  2. 2D00 -> 002D
  3. 2D04 -> 042D
And finally open the exe in a hex editor and look for these offsets:
000027FC7: 0420 042D (i.e. you should have bytes "0420" here, change them to your number 3)
000027FF2: 0004 A005 (number 1)
000027FFB: 0004 A005 (number 1)
0000284C6: 0020 002D (number 2)
 
Last edited:
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iloathecapcha

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Everyone is familiar with Resolution Changer (Internet Archive) and that it has an annoying crash when you move cursor to the bottom of the screen. It happens when your vertical resolution is higher than the original limit (that is 1024 from 1280x1024).

Download: http://s000.tinyupload.com/index.php?file_id=74073712316215523182
Put it into the game folder (assuming you've used the resolution changer already). Use the following command line, vertical resolution as the argument:

powershell -executionpolicy bypass -file vickyresfix.ps1 <vertical resolution>

for example:
powershell -executionpolicy bypass -file vickyresfix.ps1 1440

It will make a backup of victoria.exe, but be sure to make your own if you need the original file.

First, you have to prepare some numbers. Say, you have resolution of 2560x1440:
  • convert 1440 to hexadecimal system -> 5A0
  • multiply by 8 -> 5A0*8=2D00
  • add 4 -> 2D00+4=2D04
Then swap the order of the bytes (see Endianness if curious) in the resulting three numbers (add leading zero where needed), so you have:
  1. 5A0 -> A005
  2. 2D00 -> 002D
  3. 2D04 -> 042D
And finally open the exe in a hex editor and look for these offsets:
000027FC7: 0420 042D (i.e. you should have bytes "0420" here, change them to your number 3)
000027FF2: 0004 A005 (number 1)
000027FFB: 0004 A005 (number 1)
0000284C6: 0020 002D (number 2)

Thank you! Still playing Ricky (Victoria Revolutions)?
 

Graf

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Nobody said whether it works. So, I've "combined" the res changer and the fix into one script, see the original post.
 

Darutan

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Nobody said whether it works. So, I've "combined" the res changer and the fix into one script, see the original post.
Thank you very much. Your way works. I have been using it successfully for six months, but sometimes it blocks the antivirus. I did it by the second method, manually, the first did not work out. Thanks again!
 

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You're welcome! Regarding the antivirus blocking, you mean downloading from tinybuild? Yes, this is some recent ridiculous behavior of those moronic antiviruses, to prevent you opening a file hosting so you don't download something somewhere that might contain something bad. Ridiculous!
 

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You're welcome! Regarding the antivirus blocking, you mean downloading from tinybuild? Yes, this is some recent ridiculous behavior of those moronic antiviruses, to prevent you opening a file hosting so you don't download something somewhere that might contain something bad. Ridiculous!
Antivirus sometimes recognizes a modified exe file as dangerous.
 

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Hmm, what AV? There's only a handful of modified bytes, and they don't look like a pattern of some virus to me. AV seem getting stranger and stranger... Does this happen only with exe modified by the script or manually too?
 

Darutan

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Hmm, what AV? There's only a handful of modified bytes, and they don't look like a pattern of some virus to me. AV seem getting stranger and stranger... Does this happen only with exe modified by the script or manually too?
Hey. I wrote above that I couldn't work with the script. I changed manually. It worked manually, but the antivirus complains about the fixed exe file. Antivirus Avast.
 

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Well, Avast is not a good AV AFAIK. I have no idea how it detects something "bad" in the modified resolution values. Anyway, I provided the script and instructions rather than an exe specifically so it could be verified that I'm not adding some crap there.
 
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