Resistance/Garrison is very mess up & overly simplistic & non-intuitive

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Mr.Bajskorv

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Reducing resistance is not increasing compliance growth. In fact it's the opposite if you reduce resistance with harsher laws.

Compliance and resistance are 2 mechanics, which is good.
  • If you crush resistance you do it with harsh methods and damage you long term compliance
  • If you dont use harsh laws, in short term the resistance will go up, but in the long term it will be rewarded with more compliance
Compliance is very strong and I think you shouldn't be able to grow it faster. Maybe "collaboration government missions" are overpowered, but on the other hand they require quite some work from the player...

I thinks it's decent. Maybe you could have some more options that affect resistance and compliance. If you would invest in buildning in the region then compliance should get a small boost, maybe depending on what sort of govering/supression you have though.

It's to bad that you actively can't invest and prepare for and occupation as being the one being occupied. This would add to the defensive gameplay. If you had prepared and diverted resources (IC and equitment?) to your own resistance and geurilla warefare the enemy should meet a much higher resistance.
 

dunka2

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The problem is that, on balance ... armored cars / light tanks are a waste of IC ... several discussions on the forum, have brought this up. Either PDX lowers the cost of armored cars or they will remain unused by 99% of players

You shouldn’t need that many light tanks or armoured cars for garrison forces if you properly research the military police support company. As Germany without RKs I can usually get away with 5 or so factories for either.

You cant use your "old" light tanks if u use light tanks in your army at all. Garrisondivisions dont care to the restrictions you set for them. They always use the newest stuff out of storage.
Also you would need lots of tanks (thousands) to boost hardness of the divisions to lower casualties. And even then you would loose thousands of tanks to partisans without antitank weapons...
That is insane.

Also armoured cars are restricted to the DLC while the insane casualties are free for all with the update.

I installed a mod that decrease casulties dramaticly to a more realistic scale.

Well for one, you shouldn’t be fielding light tanks after 1940. That’s just pointless and you’re wasting manpower that way.

And again, you don’t need that many tanks. I usually just put 3 light tanks and 3 cavalry (or armoured cars if I have factories to spare) in my garrison forces with MP support company. Need barely any tanks with that.
 
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