I been play game on my cousin computer. Different nation and it seem to me Resistance and Garrison are mess up and overly simplistic. First problem is Resistance can cause extreme insane number of casualty. I see high Resistance cause hundreds of thousand of casualty. Maybe even million eventually. This is crazy and goofy. It should never be possible for have hundreds of thousand/million casualty from Resistance.
Another problem is AI Garrison choosing is mess up and basically broken. It seem to me AI choose its Garrison template base only one one thing, the number of Battalion in template. It always use template that has least number of Battalion. AI does not care about Suppression value, Manpower per Suppression value, or Production per Suppression value. This AI behave is very dumb and leads to very high casualty and very high cost Garrison.
Another big problem is Garrison is non-intuitive and super overly simple. Quality of Garrison unit literally not matter at all. Only thing that matter is Manpower per Suppression value and Production per Suppression value and that it. So it very fake feeling and not intuitive. Field Hospital not help Garrison casualty at all. Garrison with new advance weapon no different than Garrison with 1934 weapon. Garrison with new advance vehicle no better than Garrison with 1934 vehicle. Garrison experience not matter at all. Because Garrison is not real unit. It just some kind of nebulous fractional non-unit. Which very weird and not realistic. Make it feel fake and gamey. Also Garrison/occupation force have no leader. Because Garrison not real unit.
In real life Garrison are real unit. They basic are units that are stationary and can't move around like normal field unit. That how Paradox should have made Garrison. Real unit with real name and real leader. With equipment and experience that matter. And can do operation against Resistance in their area. If have emergency then can pull Garrison out and move to another area, disband, or convert into field unit. If player have land occupied then player should be able to control what Resistance does.
On top of that, Resistance and Compliance are totally automated. Player cannot control what Resistance forces do at all. It just a meter that go up and down. Same with Compliance. Player has no control and no agency. It very boring and unfun. Literally only thing that matter/player can do with whole system is Manpower per Suppression value and Production per Suppression value and that it.
After play many hours with new Garrison/Resistance I not like new system at all. It boring, overly simple, non-intuitive, fake feeling, broken for AI, and not fun. This kind of DLC is example why Paradox should involve community when making new thing. If involve community it would be much better probably.
There is mod which try to fix some bug.
Another problem is AI Garrison choosing is mess up and basically broken. It seem to me AI choose its Garrison template base only one one thing, the number of Battalion in template. It always use template that has least number of Battalion. AI does not care about Suppression value, Manpower per Suppression value, or Production per Suppression value. This AI behave is very dumb and leads to very high casualty and very high cost Garrison.
Another big problem is Garrison is non-intuitive and super overly simple. Quality of Garrison unit literally not matter at all. Only thing that matter is Manpower per Suppression value and Production per Suppression value and that it. So it very fake feeling and not intuitive. Field Hospital not help Garrison casualty at all. Garrison with new advance weapon no different than Garrison with 1934 weapon. Garrison with new advance vehicle no better than Garrison with 1934 vehicle. Garrison experience not matter at all. Because Garrison is not real unit. It just some kind of nebulous fractional non-unit. Which very weird and not realistic. Make it feel fake and gamey. Also Garrison/occupation force have no leader. Because Garrison not real unit.
In real life Garrison are real unit. They basic are units that are stationary and can't move around like normal field unit. That how Paradox should have made Garrison. Real unit with real name and real leader. With equipment and experience that matter. And can do operation against Resistance in their area. If have emergency then can pull Garrison out and move to another area, disband, or convert into field unit. If player have land occupied then player should be able to control what Resistance does.
On top of that, Resistance and Compliance are totally automated. Player cannot control what Resistance forces do at all. It just a meter that go up and down. Same with Compliance. Player has no control and no agency. It very boring and unfun. Literally only thing that matter/player can do with whole system is Manpower per Suppression value and Production per Suppression value and that it.
After play many hours with new Garrison/Resistance I not like new system at all. It boring, overly simple, non-intuitive, fake feeling, broken for AI, and not fun. This kind of DLC is example why Paradox should involve community when making new thing. If involve community it would be much better probably.
There is mod which try to fix some bug.
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