Resilient currently offers +50% Defense Army Damage. The benefit of this trait is minuscule. Except for a few event-spawned invasions, worlds only get invaded when 1) the invader does not just kill off your armies from orbit, and/or 2) has a stronger invasion force which will overwhelm your world's defenses anyway (i.e. the enemy loses more armies but you lose control of the planet).
Also, a bonus to damage dealt by defense armies may fit the description of the trait (situational behaviour), but it does not fit the name (ability, characteristic, property).
Also, a bonus to Defense Army Damage also overlaps somewhat with the traits Strong and Very Strong (+20% and +40% Army Damage in general).
If the trait instead offered a bonus to Army Health, it would resolve all of these issues. The trait would be valuable for offensive uses of armies, not just defensive. The trait would have an effect that matches its name. The trait would offer a bonus that is unique among regular traits (only Lithoid and Clone Soldier Ascendant offer bonuses to Army Health). And, as a bonus, the trait would actually make this species better for defense as the defending armies would not just last 50% longer in battle, but they would also be better at withstanding orbital bombardment.
Resilient should increase Army Health by +50%.
Also, a bonus to damage dealt by defense armies may fit the description of the trait (situational behaviour), but it does not fit the name (ability, characteristic, property).
Also, a bonus to Defense Army Damage also overlaps somewhat with the traits Strong and Very Strong (+20% and +40% Army Damage in general).
If the trait instead offered a bonus to Army Health, it would resolve all of these issues. The trait would be valuable for offensive uses of armies, not just defensive. The trait would have an effect that matches its name. The trait would offer a bonus that is unique among regular traits (only Lithoid and Clone Soldier Ascendant offer bonuses to Army Health). And, as a bonus, the trait would actually make this species better for defense as the defending armies would not just last 50% longer in battle, but they would also be better at withstanding orbital bombardment.
Resilient should increase Army Health by +50%.
- The trait description may need an update, especially if the current effect is dropped.
- Optionally, the trait could increase Army Morale.
- Optionally, the trait could protect against bad leader traits (Substance Abuse, Maimed, perhaps also Paranoid and other mental issues).
- Optionally, the trait could offer a small Habitability bonus, or reduce the negative effects of lacking Habitability.
- Optionally, the Robust trait could also get an Army Health bonus and be mutually exclusive with this trait (Robust would be the "upgrade").
- Optionally, the Limited Regeneration trait should also modify Army Health rather than Army Damage.
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