Residential Demand and Population lost

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toy4x4

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Mar 31, 2015
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I'm building a city and taking it slow. I had 16600 population and everything was going well. All of a sudden I started losing population and I can tell why. All of the services info shows more than adequate service for everything.

So is there a way to see what services or demands a residence needs? (besides mousing over the house with a star in it?

It would be nice to see what a specific residence needs for the specific services.
 

Mendeth

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Were there any pop-ups over residential areas? It could be that lots of people decided to pop their clogs at the same time, or that their housing had upgraded but the land value decreased for whatever reason. Equally, were there enough jobs available?
 

toy4x4

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Mar 31, 2015
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No real popups. Had on needing trash picked up (Just 1) and one complaining of low land value (bulldozed it cause it is not low). I mde it up to 17200 pop, now it is dropping again. Unemployment is 3%. Maybe just a cycle thing? Attached a chart of the Population chart.
 

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JimmiG

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Did the population decline or did buildings go abandoned? If buildings got abandoned, click on it, then hover the mouse pointer over the small icon left of where it sais "Abandoned!" and it will tell you why it was abandoned.

As for services, I just click through them in the lower bar in the UI, and whenever a lot of buildings are red, I place the required service nearby.

If the population just declined for no apparent reason, you probably suffered a "death wave". Citizens in this game grow old and die. If you build a lot of residential at the same time, many citizens will move in, and eventually die, at the same time. Just wait and your population will recover.
 

toy4x4

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Mar 31, 2015
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Yeah, based on the overall cycle shown in the previous attachment it is the Death Wave i guess. left the game running on it's own overnight and it just cycled like it showed.
 

FoodyBorris

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Mar 8, 2015
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These cycles can emerge for many reasons I think - death wave being one of them. You might have succeeded in educating enough of your population to the next level that they leave basic industrial jobs and go to office jobs, for example. The RCI indicator is averaged across the entire city and can be a bit misleading when considering individual districts. Do get the info box for each district and look at all the information it provides - there's actually quite a lot behind what seems just a few numbers. Also, I think it's generally worth being ready for the next expansion anyway - so have some RCIO zoned that you are waiting to fulfill a demand - such as when the RCI indicators are misleading you a little. But I think you wil always have cycles of some form - that's pretty much a basic of the emergent behaviour you get from this type of simulation.