'Residence' citizenship confusion

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Ciderglove

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The description of Residence citizenship says, 'Pops are free, but may not engage politically and the species cannot produce leaders'.

The second part seems to be working fine: species with Residence citizenship do not produce leaders.

But the first part, it seems to me, is not functioning as the devs intended. Pops with Residence citizenship will still join factions and mess up your influence gain. See the attached picture: the pop is a Resident, and yet is a member of the (not very happy) 'Alien Rights Party'.

Am I misunderstanding something, or is this a bug?
 

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Olterin

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Unless the tooltip on Residence citizenship is lying, it does reduce that species' political power by half. Considering that even slaves have "some" political power, that's quite noticeable. The flavor text is perhaps slightly outdated, though.
 

Dan_Daniel2000

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One residence Pop Counts one fith of a full Citizenship Pop in how much they affect a faction. Or at least thats how it used to be, they might have changed it. You could look in the faction screen and hover over the support number to confirm it.
 

Ciderglove

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Aha, thanks, Residence citizenship does indeed cut pops' Political Power in half (see screenshot).

But the description is certainly misleading, and arguably untrue. It's not even 'flavour text'; it's the only information you get about the citizenship type when assigning it.

Will mention this in the bugs sub-forum, if I can find it...
 

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MechaThumper

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To be clear on Political power, as all of it's descriptions are wrong, there is always a minimum of 0.5 political power for all pops if they have less than 50% happiness, and it caps at 2 political power for all pops if they have more than 50% happiness.

This is the reason why you the approval rating almost never matches actual pop happiness.