I like the game, in fact so far I like it a lot. Very playable at release, fun in MP and SP. It's definitely not as deep as V2 or CK2, but it doesn't have to be. There are many wargaming elements that I (being an old wargamer) like.
Now my question is about the optimal buildup of the reserves. I notice that AI puts artillery in reserve division(s) of the armies it builds. but why so? From what I know of Nappy era warfare, reserves should be formed by fast-reacting cavalry and some hard hitting medium to-high quality infantry, and that's it. I've never heard of arty being used as reserve as it moves too slow to react to fliud dynamics of the battle.
Am I missing something? I take care to manually fine tune armies to have arty anywhere except in reserve division, am I doing something wrong?
Now my question is about the optimal buildup of the reserves. I notice that AI puts artillery in reserve division(s) of the armies it builds. but why so? From what I know of Nappy era warfare, reserves should be formed by fast-reacting cavalry and some hard hitting medium to-high quality infantry, and that's it. I've never heard of arty being used as reserve as it moves too slow to react to fliud dynamics of the battle.
Am I missing something? I take care to manually fine tune armies to have arty anywhere except in reserve division, am I doing something wrong?