I've stated before that I play SP as a training tool/sandbox for my MP games. This may be a more or less unique playing style, but it does promote some pre-planning of moves and missions even if it doesn't eliminate the megalomaniacal pausey micromanagement that I tended towards prior to my abstinance from the pause button.
Even for those of us who are willing to press pause to adjust every formation every hour of the game, there's a small, viable feature change that I think is worth making: removing the speed differential between "support defence" and "reserve" missions.
By making these two missions equal, you can reduce the level of clicky micromanagement with no loss of performance - it simply allows you to make policies in absentia. If there's only one province you want those units in that province to move to support, great. Give the units the support defence order. If you want them to respond to any threatened province, give them the reserve order.
Otherwise, we're stuck monitoring the combat screen and hitting pause all the time to attain maximum efficiency. There may be a weak argument in favour of such a situation, but as I say, I believe it to be a weak one. This change should not be difficult to implement, and it does improve the gameplay experience.
Even for those of us who are willing to press pause to adjust every formation every hour of the game, there's a small, viable feature change that I think is worth making: removing the speed differential between "support defence" and "reserve" missions.
By making these two missions equal, you can reduce the level of clicky micromanagement with no loss of performance - it simply allows you to make policies in absentia. If there's only one province you want those units in that province to move to support, great. Give the units the support defence order. If you want them to respond to any threatened province, give them the reserve order.
Otherwise, we're stuck monitoring the combat screen and hitting pause all the time to attain maximum efficiency. There may be a weak argument in favour of such a situation, but as I say, I believe it to be a weak one. This change should not be difficult to implement, and it does improve the gameplay experience.
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