I tend to play landlocked nations or don't care much about my navy until the late game where I can conquer lands in the New World, rather than colonize myself. I've found that beelining certain techs in the early game helps a lot when playing smaller nations in Europe. My research path is most of the time this:
1. Stability until 3.
2. Govt 4 for Military Drill.
3. Land 5 for Longbows.
4. By this time the neighbouring bonus should have gotten my prod tech to 5. Prod tech until 7.
5. Govt tech 7. (If I have a university of a very good govt tech advosor, I'll go all the way until 9 but if not, the negative bonus from beeing ahead makes me wait.
6. Prod 9 for Workshops.
7. Land tech to 7. Level 6 should easily come due to neighbour bonus.
8. Govt tech 9 for second NI. I tend to take National Conscripts, if not Grand Army.
Some stability is of course needed from time to time, inside theese 8 steps.
After this, I feel I'm pretty much set up to do whatever I want. During this time you should have fought some succesful wars, and reached a size easier to work from. Next steps would be govt 11, Land 12 then 16 for Regimental Camps, and keep the production tech at least at pair with the nations you rival.
This is just how I tend to start. I'd like to know how you start, if you have a general strategy or try something new every game!
Do you touch the sliders at all? Do you play with balanced sliders through the game?
Cheers!
1. Stability until 3.
2. Govt 4 for Military Drill.
3. Land 5 for Longbows.
4. By this time the neighbouring bonus should have gotten my prod tech to 5. Prod tech until 7.
5. Govt tech 7. (If I have a university of a very good govt tech advosor, I'll go all the way until 9 but if not, the negative bonus from beeing ahead makes me wait.
6. Prod 9 for Workshops.
7. Land tech to 7. Level 6 should easily come due to neighbour bonus.
8. Govt tech 9 for second NI. I tend to take National Conscripts, if not Grand Army.
Some stability is of course needed from time to time, inside theese 8 steps.
After this, I feel I'm pretty much set up to do whatever I want. During this time you should have fought some succesful wars, and reached a size easier to work from. Next steps would be govt 11, Land 12 then 16 for Regimental Camps, and keep the production tech at least at pair with the nations you rival.
This is just how I tend to start. I'd like to know how you start, if you have a general strategy or try something new every game!
Cheers!