• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

delra

Master of Orion
34 Badges
Jan 27, 2008
26.138
543
  • Europa Universalis IV
  • Victoria 2
I've played till 541 AUC and my tech is at level 7. So thus far my change seems sufficient.
 

Bumbar

First Lieutenant
68 Badges
Jun 30, 2007
263
0
  • Crusader Kings II: Horse Lords
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Sword of the Stars
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Small correction, number of provinces doesn't influence research costs, size of population does. Read 1.1 patch notes. So yes, when you colonize a new province, you lose some research because of civilization value in new province, but techs don't get more expensive because you have one more province.

Research in 1.1 version is WAY too slow. I can't be arsed to go and check 1.0 version, but in demo research was faster and it was fast enough to get techs on historical dates (as defined in txt files). It can be fixed by changing the modifier to 2.4, as it was already mentioned in both threads on this subject. I've tested 2.4 modifier for around 60 years of gameplay and so far everything is working as it should.
 

Bumbar

First Lieutenant
68 Badges
Jun 30, 2007
263
0
  • Crusader Kings II: Horse Lords
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Sword of the Stars
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Battle for Bosporus
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Strategy guide is partially outdated :p. You have to take into account the changes brought by first patch, if you want to write some sort of analysis of research system. Otherwise you're just spreading false information.
 

unmerged(97246)

Private
3 Badges
Apr 17, 2008
12
0
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis: Rome
I can't help but put my two cents in, and not on the topic of how slow teching up is (which I think is WAY too slow).

Rome was technologically backwards? From public finance to engineering, they were by far (in general, some civilizations had a specific invention, or area of excellence, but as a whole), significantly more advanced then anything seen before or for a long time, after. Cement: used by the romans, lost to the world until post-renaissance. Public finance and a well run census/taxation/voting system...only the romans, again not seen on such a level again till post renaissance. Indoor plumbing and heating: in use for a majority of romans, did not become available to the majority of a population again until industrial revolution England. Personal hygiene: until recently, only americans used as much water per day as an ancient roman on cleaning themselves, etc. etc.

So when the Romans or Carthaginians in the game fall well behind other groups, for example, because they are bigger, it loses all sense of historical significance. The reason empires became empires is because the people lived longer, had more time and resources to devote to thought rather than subsistemce, could effectively tax and keep track of the population, etc.

Anyway, I'm going to throw the 2.4 modification in and wait for a patch...on the other hand I don't think the Suebi should live in caves for 400 years either, thats ridiculous on the other end of the spectrum.
 

unmerged(15623)

Gensui-kakka
Mar 17, 2003
2.142
0
Visit site
delra said:
I've played till 541 AUC and my tech is at level 7. So thus far my change seems sufficient.

I'm having very good results with 3.0 RP conversion. 50 years in the game, things like Greek minors had already reached 6, Rome was only bit behind and my Armenia with now near 40% citizens is at 5-4. Mind you, I have a lot of barbarian provinces aside those rich greek Pontic colonies so that slowed me down a tad.
 

unmerged(12709)

Raconteur de Epochs
Dec 13, 2002
168
0
Visit site
engineering, yes, rome was partially advanced. but only if you consider in that they used engineering.

Rome had very little understanding of the mechanics behind how their aqueducts worked for example.

They borrowed Greek mathematics and what little mechanical theory the greeks had (Greek's were, with few exceptions, more concerned over theory, than practical uses - Archimedes is an example of the exception, nevertheless, those exceptions outproduced Rome in the mechanical engineering deptartment.

Look up hero of alexandria, or any of the heads of the library of alexandria, or archimedes if you dont know him.

Rome had practical usage, they borrowed elements of greek, egyptian, and yes, persian cultures and governments. They invented very little themselves.


Their public finance, they borrowed partially from democratic athens, and ptolemaic egypt. Plus, they learned a lot from Etrucia, Samium, and other Italian city states before they conquered them.

They did not invent these things. And please don't use wikipedia as a resource, i've been studying classical rome/greece, and medieval european history for 4 years. I know all about what happened to europe at the fall of the roman empire, and the reintroduction of latin/greek works via the moslem thinkers into norman sicily.
 

Vladislav

Comrade Imperator
57 Badges
Jul 27, 2006
1.984
34
  • Stellaris
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
I can settle this once and for all.

The tech levels and everything associated with them (average year of discovery, inventions) were very carefully planned by the dev team.

Players are generally expected to play the major powers, particularly Rome and certainly countries like Carthage and the Seleucids.

Therefore, we can reasonably assume that the tech levels were designed in such a way that a typical player playing as Rome or Carthage or whatever should reach higher tech levels in or around their average date of discovery. This is not currently the case, so something is clearly horribly wrong.
 

unmerged(94472)

Captain
14 Badges
Mar 11, 2008
407
0
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Victoria 2 A House Divided Beta
Here's what's wrong. We have here a game with no clearcut goals - completely sandbox. Also, it's balanced to that majors have a distinct advantage. That means for most people the natural inclination will be to a)play a major and b) conquer, conquer, conquer.

The problem is that up until now, no one from Paradox made it clear that conquer, conquer, conquer would further hinder tech development beyond the already slow pace.

I think that if that was clear from the beginning, people's play styles would have been slightly different, and there would be a lot less bitching.
 

unmerged(92421)

Moved on
2 Badges
Feb 6, 2008
691
0
  • Europa Universalis III Complete
  • Europa Universalis: Rome
HBernstein said:
Here's what's wrong. We have here a game with no clearcut goals - completely sandbox. Also, it's balanced to that majors have a distinct advantage. That means for most people the natural inclination will be to a)play a major and b) conquer, conquer, conquer.

The problem is that up until now, no one from Paradox made it clear that conquer, conquer, conquer would further hinder tech development beyond the already slow pace.

I think that if that was clear from the beginning, people's play styles would have been slightly different, and there would be a lot less bitching.
Well fair enough that if you colonise your going to be a bit behind but the big problem is everyone is like 40 years behind in research and suddenly a nation loses a civil war and boop its now the most advanced civilisation in Europe.

The whole rebels getting their tech amount (or new nations as well most likely) from a history file and not from a nation or a set of nations (their tech group for example) is pretty broken. We will need to wait for a patch to (hopefully) fix this.
 
Last edited:

bacchus451

Second Lieutenant
21 Badges
Apr 16, 2008
127
0
  • Cities in Motion 2
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Imperator: Rome Sign Up
Something separate on this topic: I've played about 100 years into the life of the northern Europe Celtic nation, Atrebets or something. With all the complaints I decided to try and give one of the one province European minors a chance. I'm still alive 100 years after, and have absorbed all of the other minors except Seubi but... here's the amazing part... I'm still researching Tech Level 1. -AND- this comes after me setting my research group rates from 1.0 to 1.3. Even other tribes are at 2 while I'm still working on 1.

Awesome.
 

Spricar

General
55 Badges
Dec 2, 2002
2.231
358
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Mount & Blade: Warband
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I still can't believe it... OK, I understand that every game has some bugs when its released. But to release a game with such a major bug you can't even properly play it (as you won't see half NIs and other stuff because of the slow research rate) without modding!?!?! I mean, common PI, what were you thinking?
 

unmerged(71032)

General
Mar 7, 2007
1.800
10
Too slow R&D, even though extremely annoing, is very simple to mod/adjust. I'm sure it will be sorted out in the patches/mods.

I have bigger problem with R&D system as a whole. It's extremely passive (unless someone is obsesive micromanagement freak who checks every month for chracters with marginally better finesse/traits to assign them) and doesn't feel like something player controls to any extend. I fully understand that it fits the era, but I miss CK system that would be probably better - combination of weak R&D "focus" and powerful "technology spread".

I was thinking about event chain that allows wealthy leaders invest their personal funds into technological research, with multiple choices (possibly related to his dominating statistics, like militant leader could support land/naval R&D, while finesse strong leader could support civic/infrastructure techs). Right now in game there are events that invest into certain R&D fields, but they are rare and far between.

Of course, better solution would be donation system from EU (with some sort of reasonable cooldown), but that's dev solution, while events are an option available for a modder.
 

hjarg

Insert witty title here
105 Badges
Dec 23, 2000
6.252
2.059
  • Rome: Vae Victis
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Tyranny: Gold Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III Collection
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Victoria 2
Renown, nice long post. Only thing that you are right... and yet so totally wrong.
The thing is, all that is written in the strategy guide is right. But still, there is something else at work here that does quite not fit into general flow of things. Colonies and expansion can ruin your progress, yes. Most true and it is usually a good idea to advance slowly. Not that colonizing happens that fast anyway.

But, as a tech advancement working/not working indicator, i'd use one-province Greek states. They usually have no colonies, have high civ rates and as high populations. Basically, they are research machines and are the most advanced factions in the Mediterranean. Look at Crete for example- after about 100 years in game, they still are at tech levels 2-3-4, depending on the situation. Now, as seen from files, the average was intended to be about 10 years between techs. Since Greek cities are more advanced, they should have hit 12-14 by then. Lagging behind in about 10 tech levels... is not normal, right!

And notice- this is Crete we're talking about, not Rome or any other major faction.
 

unmerged(7509)

Colonel
Jan 29, 2002
871
0
Visit site
Spricar said:
I still can't believe it... OK, I understand that every game has some bugs when its released. But to release a game with such a major bug you can't even properly play it (as you won't see half NIs and other stuff because of the slow research rate) without modding!?!?! I mean, common PI, what were you thinking?
It worked fine in the demo. If you look through the patch notes you will see they changed a few things and maybe they overlooked something in that process or just didn't have the time to test it fully.

The patch notes have these two lines regarding research:

- Researchcosts are now based on total population instead of total provinces.
- Civilization value now affects research points properly.

I expect in particularly the latter to have a very big effect on slowing research down. If the civilization modifier didn't work at all before they have effectively halved research output for many countries, and who knows what the effect of the change between provinces and population was?

Of course it's unfortunate that they made a mistake like that, but when it's so easy to fix, why don't we all

1. fix it,
2. stop complaining and
3. start playing some more?

Paradox will have seen the problem by now and have probably already fixed it for the next patch so there is no reason to keep writing post after post about this subject.
 

Devout

Major
80 Badges
Jul 9, 2001
527
134
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
I feel strongly that this a game breaking bug. I tried the changing the file as suggested and it seems to work well.

But I feel strongly that Paradox should post a sticky in the general section concerning the bug to make everyone aware of the problem and the solution. They should either post a estimated patch date or endorse the above file change. I don't understand why they haven't been more vocal on this issue since it can be fixed, is not what they intended, and is such a game breaking problem.
 

delra

Master of Orion
34 Badges
Jan 27, 2008
26.138
543
  • Europa Universalis IV
  • Victoria 2
Maybe they should prepare a minipatch as soon as they figure it out without waiting for the rest of fixes to come... I pity all those guys who are playing vanilla and didn't realize yet they will never see a road (unless they are Rome and already have roads).
 
Status
Not open for further replies.