I've played till 541 AUC and my tech is at level 7. So thus far my change seems sufficient.
delra said:I've played till 541 AUC and my tech is at level 7. So thus far my change seems sufficient.
Well fair enough that if you colonise your going to be a bit behind but the big problem is everyone is like 40 years behind in research and suddenly a nation loses a civil war and boop its now the most advanced civilisation in Europe.HBernstein said:Here's what's wrong. We have here a game with no clearcut goals - completely sandbox. Also, it's balanced to that majors have a distinct advantage. That means for most people the natural inclination will be to a)play a major and b) conquer, conquer, conquer.
The problem is that up until now, no one from Paradox made it clear that conquer, conquer, conquer would further hinder tech development beyond the already slow pace.
I think that if that was clear from the beginning, people's play styles would have been slightly different, and there would be a lot less bitching.
hjarg said:Renown, nice long post. Only thing that you are right... and yet so totally wrong.
much2much said:Hjarg your badboy rating just soared through the roof there!
It worked fine in the demo. If you look through the patch notes you will see they changed a few things and maybe they overlooked something in that process or just didn't have the time to test it fully.Spricar said:I still can't believe it... OK, I understand that every game has some bugs when its released. But to release a game with such a major bug you can't even properly play it (as you won't see half NIs and other stuff because of the slow research rate) without modding!?!?! I mean, common PI, what were you thinking?