Premise
Not all pops are born equal
An empire only recruit the smartest people they get as scientists. If they have more openings, they’ll start getting mediocre researchers with lesser efficiency
Implementation
Researcher output gets a multiplicative modifier depending on the ratio of researcher job to total pops
I would propose the multiplier be
1/(3*ratio+1)^0.5
This creates a smooth curve where the first few researchers work at near full efficiency (multiplier ~= 1) while having more researchers gradually drops the efficiency but your science output remains net positive growing. Eventually you’ll be looking at 0.5 multiplicative efficiency with this proposed formula.
This can also be easily turned into a game starting option just like pop growth mechanism:
1/([Coefficient] * ratio+1)^0.5
Now a player can make the coefficient 0 so their science go completely unpenalized or they can have higher coefficient to further penalize employing a lot of researchers.
Not all pops are born equal
An empire only recruit the smartest people they get as scientists. If they have more openings, they’ll start getting mediocre researchers with lesser efficiency
Implementation
Researcher output gets a multiplicative modifier depending on the ratio of researcher job to total pops
I would propose the multiplier be
1/(3*ratio+1)^0.5
This creates a smooth curve where the first few researchers work at near full efficiency (multiplier ~= 1) while having more researchers gradually drops the efficiency but your science output remains net positive growing. Eventually you’ll be looking at 0.5 multiplicative efficiency with this proposed formula.
This can also be easily turned into a game starting option just like pop growth mechanism:
1/([Coefficient] * ratio+1)^0.5
Now a player can make the coefficient 0 so their science go completely unpenalized or they can have higher coefficient to further penalize employing a lot of researchers.
Upvote
0