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JiM_cz

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While playing Armagedon I used to use a Research assistant that managed to determine the best (quickest) research team for technologies. Is there anything like this for AoD?

If not, is it better to choose the team with higher skill or the one with lower skill but with more types of expertise that match the project?
 
Last edited:

Pier

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I think the general idea of one matching field being roughly equal to two skill levels still holds.

Be aware to properly count the number of fields, as some have double cost.
 

Starfury

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I think the general idea of one matching field being roughly equal to two skill levels still holds.

Be aware to properly count the number of fields, as some have double cost.
Though this should be properly shown ingame. Those 16-difficulty techs at the end of many techs are double-cost eighters.
 

elbasto

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I think the general idea of one matching field being roughly equal to two skill levels still holds.

Be aware to properly count the number of fields, as some have double cost.
So if you research a tech with 5 equally difficult fields, using a skill 1 tech team with all five fields you'd research it faster that with a skill 9 tech team without any matching field?
 

Starfury

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So if you research a tech with 5 equally difficult fields, using a skill 1 tech team with all five fields you'd research it faster that with a skill 9 tech team without any matching field?
Not quite:
Skill 1 + match = Skill 8 without match
Skill 2 + match = Skill 10 without match
etc ...
 

Starfury

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So you get increasing returns on skill + field?
In a way, yes. An added skill point increases the skill modifier by a flat 0.1 (it's 0.6+0.1*skill) And since all modifiers are multiplicative a 100% bonus from blueprints or a matching field will also double this bonus.