Requirements for Achievement-Enabled Ironman?

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Aretii

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So @Zoft posted on Twitter that he isn't going to share what the achievements are ahead of time, to avoid spoiling. That seems reasonable, if a bit disappointing (I don't enjoy "discovering" games, I'm going to play Stellaris for the first time with the event text files open, but I acknowledge that I am weird).

However: could you tell us what the requirements are for playing a game that is eligible to earn achievements? EU4 requires a Historical or Normal setup, normal provinces, AI on Normal or Hard, that sort of thing (but does allow RNW, even high-fantasy ones). I've heard a rumor that you have to play a totally random setup, which seems very likely to be false (so much fun comes from designing races!), but what is the player allowed to decide? I'd be bummed if I can't play achievement-enabled Ironman with AI races I've designed (I want the Blorg and Democratic Crusader eagles in basically all my games!), but I can understand if that's disabled to prevent people from gaming the system. I'd just like to know the parameters that we'll be working under.
 
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Kliwarrior

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Pdox classifies achievement with Very Easy, Easy, Medium, Hard etc.. I guess the first will be something like "colonize a world" or "analyse # anomalies". Other *may* require a special set-up (combination of ethic ad traits) or galaxy (i.e. a lot of advanced species) . I don't know and don't think that a true random set-up will be ever required.
 
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StarGrazer

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Given that you don't have to pick a random nation in CKII/EU4/etc. then I would hope you don't have to pick random here.
Anyway, it would just encourage re-rolling to get a better empire.
 
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Aretii

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Yeah, StarGrazer, that's why I don't credit the rumor much.

But, like, if there are no constraints, I can easily imagine someone gaming the system (e.g. giant galaxy, minimum number of enemy AIs & no advanced start ones, pick a ton of growth-oriented traits and set up enemy custom species with anti-growth personalities/traits, proceed to massively out-expand everyone and be unstoppable in mid-late game). So I'm wondering what PDS is setting up to strike a happy balance of customization vs. fairness.
 
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Pandoricus

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I think they have a good starting point with limiting the number of traits and what not. Also having traits and ethos being opposites/excluding one another. I am not worried. I think achievements should be possible with no AI start, since AI pop up in the galaxy and Fallen Empires already exist.
 

Kliwarrior

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I'm more oriented to something like "create a federation starting with a Xenophobe & Disgusting race" or "become Emperor God and conquer a Spiritualist Fallen Empire".
 
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Kliwarrior

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And about costrains, I'd like to be forced to keep the "standard" values for AI races, advanced AI etc.. Choosing just your own race and the size of the galaxy
 
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jaredstanko

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on one hand id hate for the achievements to be gamed too easily, but on the other hand, having to play a random race would just about prevent me from ever earning a single one. that is so stupid.
 
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shoki

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I don't think it will be some random stuff, because then you could just restart if you don't like it (like you did in Eu4 if you don't get a dip advisor at game start). I would guess, that there will be some achievements available for every ironman start (e.g. have a navy containing of 300battle class ships), but most of the achievements will focus around a start with specific government types, traits and races (i think races too, because it would make some nice achievement names/memes, even though it doesn't change gameplay. E.g. "Kill two birds with one stone").
 

jaredstanko

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I don't think it will be some random stuff, because then you could just restart if you don't like it (like you did in Eu4 if you don't get a dip advisor at game start). I would guess, that there will be some achievements available for every ironman start (e.g. have a navy containing of 300battle class ships), but most of the achievements will focus around a start with specific government types, traits and races (i think races too, because it would make some nice achievement names/memes, even though it doesn't change gameplay. E.g. "Kill two birds with one stone").

i wouldnt mind this, as long as it doesnt require me to take every game with a random race.
 

Mordaith

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In other games they prevent you from getting Ironman with custom characters/countries. While I've never seen anything official on why, I imagined it was to avoid a level of cheese that can come from particular builds. If this is the case, not sure how they could avoid it with Stellaris. The only interesting way would be Random Races. Honestly, I've no problem with that.
 

moglus

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Yeah i would prefer it to just be based on the constraints already build into the game (i.e only 4 traits, starting at 2 points. 3 ethos points. only standard governments. et cetera) but if there is anything more it'd honestly just annoy me. (like not being able to play Ironman EU4 if i can't connect to the steam servers... or lucky nations:mad::mad::mad:)
 

Ifreann

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Lucky nations required to be on of course

it would be ahisotorical if space france doesn't blob
Everyone knows that Emperor Pepe Le Pewpewpew lead them to galactic dominance in 2444.
 
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The_Meme_Man

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The starting perimeters of Stellaris are much more similar to Civilization than they are to EU4 or Crusader Kings II, since everyone (except fallen empires) start from scratch. Ironman makes sense, just to prevent save scumming, for achievements, but it will certainly be much more consistent and arguably easier with Stellaris.
 

Shaktari

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Jul 3, 2015
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pretty sure the requirements are going to no mods, and playing on iron man, thats about the only ones you need really.

this will make some achievements easier to get then others but its always been like that. achievements like colonize a planet, or build a ship are going to be easy no matter what variable you throw on top of no mods and starting with iron man on. however achievements that require specific government types or, or ethos will be harder as well i would think as unlike in EU4 what the galaxy will look like each time will be completely randomized compared to EU4.