The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I don't see why we would want to reduce the 1,000 pop limit. We humans cover the map with our colonies. We colonize at an ahistorical and unrealistic rate. IMO, more colonizeable provinces will balance the current imbalance as opposed to causing further imbalance. Though I'm not adamantly opposed to being able to mod this, I just doubt I'd use it.yuje said:-Moddable colony/colonist size: With the new provinces, they'll be impossible to colonize at the historical rate because it's impossible to send 10 colonists to so many provinces. Have the max number of colonists be moddable, or have the number of colonists required to form a city moddable. Like say I want to make a mod where 5 colonists is enough to start a city.
idontlikeforms said:I don't see why we would want to reduce the 1,000 pop limit. We humans cover the map with our colonies. We colonize at an ahistorical and unrealistic rate. IMO, more colonizeable provinces will balance the current imbalance as opposed to causing further imbalance. Though I'm not adamantly opposed to being able to mod this, I just doubt I'd use it.
Excellent.Jinnai said:In response to something mentioned by Guinnessmonkey I think it would be a good idea to compose a list of fairly-easy-to-do requests for Johan and have someone propose them all.
Is he gone for the week? I heard he was...if no one objects, since i brought the issue up, i can be the ambassador for now. If we decide on someone else, well then I'll let one of the mods know.Guinnessmonkey said:Eventually it might even come down to asking him for a bit of direction, as frankly the main concern here is what will take up a ton of time... I'm no programmer, so I'm always suprised at what takes a ton of time and what is an easy quick fix. I always seem to guess those wrong. But if, for example (and this is just a hypothetical), event commands are easy, then focusing on them at first would be wise.
Jinnai said:[*]A peace command
I think if we modders could get the ability to mod commodities, we could wind up modding for the rest of our lives. But Jinnai what would be the trade value modifiers with extra slots? He would have to make them moddable too and then that would make the current ones moddable as well. Obviously, now that new provinces can be added this is the single most wanted feature for modding. I'm suspiscious that this type of modding feature could take a long time to script though. I mean he'd have to add quite a bit to make us able to add/delete each effect. There are quite a few you know. Perhaps you should definitely add this one to the list, but point out that you/we all realize that it may take awhile and let him know that we're content with this one as a long term goal. I'd hate to have him think the whole list will just take too long on account of this one.Jinnai said:Extra province good slots
chegitz guevara said:It would be nice for non-Christian countries to only have a single slider for Christians.
It would be really cool if the narrowminded-innovative slider affected the amount of a penalty you took for different religions, or better yet, having the religious sliders affect it.
I don't think so... I just meant that during most weekdays he's workin' on the games Paradox pays him to work on. His EU2 work tends to be on his own time, because he is a badass who loves us.Jinnai said:Is he gone for the week? I heard he was...
Sounds good to me. He who takes the initiative.Jinnai said:if no one objects, since i brought the issue up, i can be the ambassador for now. If we decide on someone else, well then I'll let one of the mods know.
Will do... PM me whenever there's a official list to send.... I might have wandered away from this thread by then.Jinnai said:This way you can pm him and let him know.
These two are, in fact, the two most important changes that we should request, simply because otherwise we would not be able to add any provinces to the HRE, Africa, India, Indonesia, Southeast Asia, South America and Mesoamerica - of which the first five are among the areas that need map changes most -, unless we'd accept HRE military access and the ToT being to some extent dysfunctional.yuje said:-Moddable Holy Roman Empire: we need to be able to pick which tags are part of the HRE, and when the new provinces are added, they need to be part of the HRE too. With new countries, it'd be able to specify which are electors.
-Moddable ToT: Again, new provinces, we need to make ToT able to work with them. Best way is to make it moddable and let us specify which provinces are part of the ToT area.