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Hiliadan

Major
Jun 17, 2018
614
6
This is a continuation of this thread in the old forum: https://aow.triumph.net/forums/topic/request-to-devs-from-modders/

As a reminder, we had 6 key requests:
1/ would it be possible to add an option in the mod tools to multiply the value of rewards depending on the defender strength chosen by the user on the settings?

2/ would it be possible to add an option to allow Plunder (and Hasty Plunder) of Ghoul cities in the mod tools?

3/ So would it be possible to get the select menu for the starting layer to collect the list of ALL layers activated and display them in the menu (you would just need to add the option on the list, so there is no new button or new area to add to the UI)?

4/ Add an option to adjust Migration time. Currently it is [distance in hexes]/15, with a minimum of 1. We’d like to be able to act on the 15 and on the minimum, to be able to set the minimum at 2. (discussed here: http://aow.triumph.net/forums/topic...munity-to-aura-effect-shapeshift/#post-257404)

5/ Add the option to give Race Happiness bonus/malus for strategic spells that have a mana upkeep, like Scorched Earth (discussed here: http://aow.triumph.net/forums/topic/race-happiness-change-and-sustain-spells/)

6/ Remove the free random spell heroes get when they spawn. In particular, that would help have heroes with 0 starting spells for balance reason, but also to control exactly what heroes start with on custom maps (discussed here: http://aow.triumph.net/forums/topic/removing-the-free-random-spell-of-heroes/).
 
On top of that, here is one request (much less of a priority, so if you need to allocate time, please focus on the 6 main requests above first) for a bug fixing which we can't do with the mod tools:
A/ fix the issue with Empire Quest (EQ) buildings disappearing from cities when they change race (due to migration, ghouling to another race or purging to another race), cf. https://forum.paradoxplaza.com/forum/index.php?threads/empire-quests-city-bugs.1171983/