Well, imagine your bus has this huge capacity of lets say 50 people, how could the game ever simulate a huge request of passengers waiting for transportation? Everything would just work fine, and you might get bored too soon, since there is no challenge anymore. When there is such a high demand, try to build additional routes, who carrie those passengers to their desired destination, look for alternatives, or deal with it, until your network covers more parts of those crowded areas. I think it was ment by the DEVs that way it is now (except those bugs and other errors) - to keep the game interesting and find strategical alternatives.
Partly agree, setting it to 60 or higher was a bad example and would be way too much, but it should increase slightly, let's say 30 - 35 for an average bus. And the cap. should rise slighty with the tram (maybe 40 -45) and the underground (maybe 45 - 50) -Would be more realistic. Reason? Even if I build more lines it only ends with a traffic jam, because I would still need to connect them (and every 2-3 minutes 1 or 2 busses break down and block the way). Btw. I don't connect all lines at the same point. -Oh, and the busses running costs are always much higher than the earnings I can get... (normal Difficulty)
So I would say there has to be a higher capacity or there must be something done about the high break down rate (and following traffic jam and bus repair costs) and the possible earnings.
And/Or maybe a max. capacity for the stations?
I still insist though that the fares/salaries system should be automated. At the moment it's like a guessing competition and the open window blocks my sight. (optional; activate and deactivatable)
In summary (for most players, I assume): Right now it's impossible to make a profit which lasts longer than 1 or 2 months!
Just to mention it at least one time I wrote a list of costs/earnings (And now tell me how that can work with the problems above.):
Costs:
- Maintenance, Stationmaintenance, Energy, Salaries, Repairs after break downs, Advertising (optional), Loans (optional)
Earnings through:
- Tickets, Charges
Offtopic: The game I played before was "Der Verkehrsgigant Gold" by Jowood Entertainment. The balancing prices/costs was better there and still not easy. If I remember right the bus cap. was around 35. (German game title; don't know if there was an English version). Oh and before someone writes a sentence like: "Don't compare old/different games with CiM." -Thanks, I know that.
EDIT: Seems like the game I mentioned is known under Traffic Giant.
Found also some good mods:
Automated Tickets/Fares
Quick bus entry
HUD mod