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Sandwchbull

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One thing that I have been constantly whining to find more on is the game sound and music. During all of the WWW they have the music turned down so low.... or off for that matter. Now that said, I understand you obviously we need and want to hear everything our devs are talking about, but we aren't getting a real look at the full experience. Could Daniel please demo some of this?

The preview video that was shown on the GDC stream had some highlights where u could hear those bass filled explosions, battleship cannons pounding, airwings zipping and rifle / machine gun fire. Those small small glimpses sounded fantastic, but we rarely get to hear any of that during the stream. How hard would it be to produce two of the same stream? One with Daniel talking, explaining and one purely of the gameplay, complete with the sound and all that great music playing.

Another question that no matter how many times I bug the hell out of Johan and Podcat.... which I just give up so I'll request it here.... do the units on the field change graphically to represent their technology? And will the sounds also match that technical change. Single fire rifles sounds to full automatic weapons and such? Again... That GDC trailer was quick and not really showing off the extent.

Some of the BEST experiences in gaming comes from sound, at least it certainly adds to it. Could we have this explained or demonstrated?

While not a priority for a lot of people on this forum.... I think it's an integral part of the experience.
 
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Sandwchbull

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Not sure why anyone disagrees with this simple request. I realise playing the game with no sound or any of the great music composed turned off certainly adds to the game....... but some of us want to see / hear this stuff.
 
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Alliegorical

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While we're making requests regarding WWW, can I suggest that Daniel start in 1939? I think we've seen enough of the pre-war buildup already to understand how that goes. I want to see some elaborate battle plans and in-depth explanations of how to use the air force and navy.
 
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warith1000

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Not sure why anyone disagrees with this simple request. I realise playing the game with no sound or any of the great music composed turned off certainly adds to the game....... but some of us want to see / hear this stuff.

The simple solution is for them to just show it off for a few moments at certain times, not the stream as a whole.
 
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Count Drew

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Good sound? Yeah, after awhile I rush to turn off Gaming Sound. It's always going to get very annoying after a few games. Though you have a sound slider for that.
 
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Snappie88

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While we're making requests regarding WWW, can I suggest that Daniel start in 1939? I think we've seen enough of the pre-war buildup already to understand how that goes. I want to see some elaborate battle plans and in-depth explanations of how to use the air force and navy.
I believe there's only the 1936 start...

Edit: on another note, is there going to be a WWW today? I can imagine the keyplayers being active at that event they are attending (which was in San Fran right?).
 
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Number 7

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I believe there's only the 1936 start...

Edit: on another note, is there going to be a WWW today? I can imagine the keyplayers being active at that event they are attending (which was in San Fran right?).

There is a 1936 and 1939 bookmark, but thats all.

however if emperor daniel folds to public pressure and plays the glorious empire of yapan, playing from 1936 means we will get to see combat very early on anyway :D
 
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safe-keeper

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He could make it so that game volume was at full, but that the sound was lowered whenever he spoke.