Hence the dilemma.
Hanseatic culture is bollocks, German culture releases an unwanted beast.
There is a third (and fourth) option.
Hansa has no culture group.
This reflects its urban, port-town burgher support base, and that - actually - they ought not to have all that rural countryside of the provinces we have no choice but to give them.
This would restrict their Manpower, but that's the point, right, we don't want them to gain a lot of manpower.
It would mean high stab costs, which seems appropriate for such an organization, so far flung.
So they'd need to spend all that cash on mercenaries, which is very very realistic, and encourage them to avoid wars at (almost) all costs. At least until they colonize.
That's where the next problem would come in. We can't have new world provinces with no culture. Doesn't make any sense. But presumably these places would be multi-ethnic with a strong german slant, or else each colony might be dominated by a particular culture within the league.
So, here would be the solution (requiring a lot of coding from me).
Each time the Hansa establish a colony, they'd get the choice of what culture group it would be: German, Baltic, Scandinavian or Italian. Neither much matters to them, so no doubt a player will have some fun with it.
To balance the challenge of having no right culture provinces, each province they own could have an even granting it a permanent -1 RR (or -2).
so hansa run the towns but not the countryside.............seems like the answer is what i gave you in the german culture thread.
which then makes all colonization german ? ? ?