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    Real Strategy Requires Cunning

Toio

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Hence the dilemma.

Hanseatic culture is bollocks, German culture releases an unwanted beast.

There is a third (and fourth) option.

Hansa has no culture group.

This reflects its urban, port-town burgher support base, and that - actually - they ought not to have all that rural countryside of the provinces we have no choice but to give them.

This would restrict their Manpower, but that's the point, right, we don't want them to gain a lot of manpower.

It would mean high stab costs, which seems appropriate for such an organization, so far flung.

So they'd need to spend all that cash on mercenaries, which is very very realistic, and encourage them to avoid wars at (almost) all costs. At least until they colonize.

That's where the next problem would come in. We can't have new world provinces with no culture. Doesn't make any sense. But presumably these places would be multi-ethnic with a strong german slant, or else each colony might be dominated by a particular culture within the league.

So, here would be the solution (requiring a lot of coding from me).

Each time the Hansa establish a colony, they'd get the choice of what culture group it would be: German, Baltic, Scandinavian or Italian. Neither much matters to them, so no doubt a player will have some fun with it.

To balance the challenge of having no right culture provinces, each province they own could have an even granting it a permanent -1 RR (or -2).

so hansa run the towns but not the countryside.............seems like the answer is what i gave you in the german culture thread.

which then makes all colonization german ? ? ?
 

thunderhawk

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As I understand it, the Hansa (in alt history) membership is still mostly German towns, but has important non-German towns too.

What about alternating culture for the Hansa?


Year 1:
Hansa looses German, Scandinavian, Italian, Blatic.
If Hansa owns any Scandinavian province, Hansa gain Scandinavian

Year 2:
Hansa looses German, Scandinavian, Italian, Blatic.
Hansa gains Scandinavian
(regardless if they own any Scandinavian culture province, they would still have some scandinavian influence in the league)


Year 3:
Hansa looses German, Scandinavian, Italian, Blatic.
Hansa gains German
(regardless if they own any German culture province, they would still have some german influence in the league)


Year 4:
Hansa looses German, Scandinavian, Italian, Blatic.
If Hansa owns any Italian province, Hansa gain Italian.

Year 5:
Hansa looses German, Scandinavian, Italian, Blatic.
Hansa gains Italian
(regardless if they own any Italian culture province, they would still have some italian influence in the league)


Year 6:
Hansa looses German, Scandinavian, Italian, Blatic.
Hansa gains German
(regardless if they own any German culture province, they would still have some german influence in the league)


Year 7:
Hansa looses German, Scandinavian, Italian, Blatic.
If Hansa owns any Baltic provinces, Hansa gain Baltic.

Year 8:
Hansa looses German, Scandinavian, Italian, Blatic.
Hansa gains Baltic
(regardless if they own any baltic culture province, they would still have some Baltic influence in the league)


Year 9:
Hansa looses German, Scandinavian, Italian, Blatic.
Hansa gains German
(regardless if they own any German culture province, they would still have some german influence in the league)


Rinse.
Repeat.

Giving the hansa 3 years as German, 2 years as Baltic, 2 years as Scandinavian and 2 years as Italian.

More years as German if the Hansa is kicked out of non-German areas.




Gamey, yeah..
 

Monkii-sama

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Why not just let cultures be decided by whoever is selected in the Hansetag?
 

Mats_SX

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It would mean high stab costs, which seems appropriate for such an organization, so far flung.
Not directly. Culture is not part of the stabcost calculation.

So, here would be the solution (requiring a lot of coding from me).

Each time the Hansa establish a colony, they'd get the choice of what culture group it would be: German, Baltic, Scandinavian or Italian. Neither much matters to them, so no doubt a player will have some fun with it.
I like this idea. Lots of flavour.

To balance the challenge of having no right culture provinces, each province they own could have an even granting it a permanent -1 RR (or -2).
-1 would seem right. That would zero out the standard +1 for wrong culture, and even more push them away from war (they'd get +1 in all provs if at war).