No, and I don't see any reasoning given for DD-MM being superior to MM-DD. It is already established that the natural sort order from higher-order to lower-order is YYYY-MM-DD - how does that break down once you remove YYYY? The ISO standard referenced is very clear about the hierarchy.
I'm a yank and grew up with MM-DD-YYYY so it is natural for me. But, I've worked with Europeans for years and do DD-MM-YYYY as normal (not to mention the week # of the year which I find very irritating) - no problems for scheduling things, or for understanding what is referred to by a past or future date. It is no different then dealing with the English vs metric measuring systems. It is just something you do when working within a particular environment. Is the issue of preference based on the environment one was brought up on - sure, why not?
Either way, both are inferior, but are cultural norms.
Anyway, the prior is irrelevant as has been most of the thread. The game should a) use localization settings on your computer, and/or b) allow an option to change the date format. And, of course, the OP objected to MM-DD-YYYY as the standard game format. My game is DD-MM-YYYY... What gives? Where you bought the game from? I would like MM-DD-YYYY.
As an aside I was very active beta'ing early PI products. I wrote a tool to create an archive of autosaves to faciliate testing. It would rename autosaves as they occurred in the following format - <descriptive name><country name><yyyymmdd><hhmmss>. The descriptive name was an option you could give to provide further sortation amongst save files (though you could also direct the saves to a specific folder). hhmmss was only relevant to HoI, and in 24 hour, military, time. The point was to allow all saves to be seen in a folder in sequential, game-time, save order.
Cheers,
State
I'm a yank and grew up with MM-DD-YYYY so it is natural for me. But, I've worked with Europeans for years and do DD-MM-YYYY as normal (not to mention the week # of the year which I find very irritating) - no problems for scheduling things, or for understanding what is referred to by a past or future date. It is no different then dealing with the English vs metric measuring systems. It is just something you do when working within a particular environment. Is the issue of preference based on the environment one was brought up on - sure, why not?
Anyway, the prior is irrelevant as has been most of the thread. The game should a) use localization settings on your computer, and/or b) allow an option to change the date format. And, of course, the OP objected to MM-DD-YYYY as the standard game format. My game is DD-MM-YYYY... What gives? Where you bought the game from? I would like MM-DD-YYYY.
As an aside I was very active beta'ing early PI products. I wrote a tool to create an archive of autosaves to faciliate testing. It would rename autosaves as they occurred in the following format - <descriptive name><country name><yyyymmdd><hhmmss>. The descriptive name was an option you could give to provide further sortation amongst save files (though you could also direct the saves to a specific folder). hhmmss was only relevant to HoI, and in 24 hour, military, time. The point was to allow all saves to be seen in a folder in sequential, game-time, save order.
Cheers,
State
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