As far as I am aware this is the only feature that is strictly disabled by changing the game difficulty. I do not think this game design decision is in line with how very hard is supposed to work. Very Hard makes the game more challenging, but it doesn't outright stop you from succeeding and overcoming greater odds. However, Request Relative as Heir in exchange for 90 favors does not work at all on higher difficulties.
I would suggest the following change:
- 20 Very Hard
- 100 [target country] has more development than [player country]
- Requires Royal Marriage / Alliance with Target for at least 50 years; similar to how you need to wait 50 years before you can integrate a personal union.
- Reduce the number of added reasons for using favors.
- Add reasons based on your diplomatic reputation.
No feature should be disabled by changing the difficulty settings. Very Hard makes the game more interesting and compelling by increasing the challenge of facing the AI, but blocking a feature completely has the opposite effect and only makes the game less fun in my opinion.
I would suggest the following change:
- 20 Very Hard
- 100 [target country] has more development than [player country]
- Requires Royal Marriage / Alliance with Target for at least 50 years; similar to how you need to wait 50 years before you can integrate a personal union.
- Reduce the number of added reasons for using favors.
- Add reasons based on your diplomatic reputation.
No feature should be disabled by changing the difficulty settings. Very Hard makes the game more interesting and compelling by increasing the challenge of facing the AI, but blocking a feature completely has the opposite effect and only makes the game less fun in my opinion.
- 14
- 8
- 3