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flyer2359x

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I'd be fine with a MP that's lan only so they don't have to develop servers or anything. Like SimCity 2000 Network Edition where you both played in the exact same city but you each had to buy land (and it was really expensive) and the RCI would change as you both constructed, you each set your own taxes, make business deals with each other (you choose how much they pay you per month for power if you need it) etc. Think of it like one plot of land with 2 mayors. It's really, really fun if you have a friend to play with.
 

redjericho3

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Speaking from a programming perspective, it would take an extremely long time to implement. The game needs to be planned for multiplayer from the very beginning otherwise it is a monumental task to add. Multiplayer was not planned for, and therefore it would likely take over a year to add properly. That's a year working entirely on the multiplayer. No patches, no DLC, no updates.
 

charlesnew

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I don't think cities can have more than one mayor...
 

SkyRanger

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I want to see this game in Multiplayer, too.

I am playing SimCity 5 and its horrible, so i want to play a "better" Game but not alone.
I want to play with Friends.
So its possible to share money, resources and get peoples from other cities which wants to buy things from any other citie or get workers, supplements... its nice to play together with friends.

There are so much singleplayer-games like this one, but it doesnt exist a really good multiplayergame for this genre.

Except Anno but this is still not just a simulation, its to kill the other opponent, what i wont do in a simulation.


Anyways, i hope to get a patch really soon for m ultiplayer in Cities: Skylines.
 

charlesnew

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I think the devs have more important stuff to be working on than multiplayer, to be honest. It takes too much work, especially for a team of only 13 people, and for a city builder game.
 

kebzero

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I have a hard time imagining how any city building game can have an engaging multiplayer mode. Tropico 5 might have one that works - if for no other reason than that you can wage war on your playmate should you grow tired of cooperating. :p

For Skylines, the only way I see it happening is if all interaction is effectively 'off map'. That'd limit it to cargo trucks and cims moving between the cities using the outside city connections, maybe negotiated service capacity treaties for water/power/garbage/corpses, options for preferred trading partner (so more trucks go that specific highway route), etc. Maybe have Chirpee supply information between the cities, in form of rivalry/friendship messages and suchlike. Something like that might be feasible within Skylines' lifetime. Two players on the same map, not so much.

For that matter, sharing the same map doesn't sound the slightest bit appealing to me, even with the tile purchase model mentioned in this thread. All that'd do is make you see what your friend is building. It wouldn't be direct interaction, it'd just be a race to the best tiles.

Come to think of it - having an "MP mode" where Chirpee shared the status of your Steam friends' cities might be interesting. No interaction, of course, but still; "Mayor Bill55 has grown Farmityville up to five thousand citizens. Citizens of Springburg are in awe, and begs the mayor to promote growth."
 

ellacharmed

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I'm going to add my voice to the "No!" crowd. I'd like the Devs to prioritize anything else other than Multiplayer mode, please, like
1. upgrade/swap one-way roads direction
2. merge lanes
3. tweaking the AI that needs tweaking - Traffic AI, better Bus route info, Trains AI, etc
4. Undo mode Ctrl-Z
5. Day/Night cycle
6. continue supporting the modding community


Anyway, when everyone is talking about Multiplayer, the idea is to share resources and play with friends? How do you propose to add more cities? Region view like in Simcity 2013? How to make our CPUs support big city tiles and then a big region? My machine would melt!
What happens if one of your friends have the 25-tile mod? Let them or block them?
 

Thorpheus

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Guys, guys, why not both?

When all the content is done and bugs fixed for the launch, start building the multiplayer component. Make sure you guys however don't give emphasis to it such other *ahem* "games" *ahem* did and completely destroyed a franchise much akin to this one.
 

magitsu

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All content will never be done, there's always something to add if people are willing to pay. Going for MP would tie their hands for a long duration. First you rewrite plenty of stuff, adding nothing visible but with a strong possibility of breaking them. Then comes the endless trouble with netcode balancing. Just too big risk to assume. For example EU4 MP is currently in a challenging state and that's 3 years old game which came out with MP.

They would need to feel really strong about their MP ideas for it to succeed. No point in adding weaksauce to this magical concoction.
 
Last edited:

Leermeister

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I think this should be on the bottom of the list of things to do.

This is not a war-game or game of competition there is no reason to make multiplayer a priority to compensate for fighting an ai or something.

The only decent multiplayer would be some global market we trade resource contracts with other city. And prices change based on what citys are making. That's about it

Look at sim city 5 i have played that game for about 200 hours in my life and i have never seen anyone in a region not abandon their city after a day or so-if not a few minutes--or simply not come back.

Really would be pointless to have 2 mayors building the same city for some reason.

So many more important and simpler things to put in and or fix then multiplayer.
 

Leermeister

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Just nope. Don' need that.

giphy.gif

Yep was gonna happen, a grumpy cat
 

simokon

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The multiplayer hate is hilarious, you are know if a functional multiplayer was added to the game you would all be praising and using it.