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Zoston

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I just want to request for the sake of those making/wanting Roman-era mods, if paradox will please export the requirements for making trade-posts. Imo trade posts could easily be modded into 'colonies'. Paradox can keep the 'be a republic' requirement hard-coded, so people can't mod around buying the DLC. But if someone wants to mod a classical-era republic they'd need to be able to change the requirements as to which provinces can be build in. (Like make colonies only buidable in provinces marked 'uncivilized' or stuff like that)
 

Bad_Haggis

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Good idea :) I think PI would allow it.
 

apg

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you can already mod trade posts into the game - the idea for trade posts has been hidden in the game files for a long time. Obviosuly with this dlc they are adding + fleshing out the mechanics and im sure they will make many options/scopes for modders to use them further. - so i wouldnt worry :)
 

dorukdorucu

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you can already mod trade posts into the game - the idea for trade posts has been hidden in the game files for a long time. Obviosuly with this dlc they are adding + fleshing out the mechanics and im sure they will make many options/scopes for modders to use them further. - so i wouldnt worry :)
Really? Which file are we talking about?
 

ShadowGamer42

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common/Static_modifiers

Code:
trade_post = {
	tax_income = 2
	fort_level = 0
	levy_size = 0
	build_cost_modifier = 0 # 25
	build_time_modifier = 1 # 182
	land_organisation = 0.2
}
 
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