Pls post requests/suggestions for starting templates for various countries at start (vanilla 1936) here. I'm trying only to include "at start" templates, i.e. that which existed or could be built by the respective countries in 1936, not what comes available at later dates.
my suggestions
US-
Infantry Division
Mot Infantry Division
Lt Arm Bde
NG Division
Cavalry Division
Separate Infantry Bde (Regt)
Marine Infantry Regt
Marine Infantry Detachment
UK
Infantry Division
Home Guard Division
Arm Bde
Garrison Bde
Colonial Troops Bde
France
Infantry Div
Mtn Div
Garrison (static) Division
Colonial Troops Division
FFL Brigade
Arm Bde
Italy
Infantry Div
Alpini Div
CCNN Div/Bde
Berl. Bde
Cav Div
Coastal Def (static) Div
Colonial Troops Div
Soviets
Infantry Div
Mot Inf Div
Mot Inf Bde
Tank Div
Tank Bde
Cav Div
Mtn Div
NKVD Division
Germany
Infantry Div
Mot Infantry Div
(Lt) Pzr Div
Mtn Bde
SS Infantry Bde
SS Mtr Inf Bde
Japan
Inf Div
SNLF Bde
Sep (Mixed) Inf Bde
Imperial Guard Bde/Div
Garrison Detachment
I think the best way to use templates would be to start as many formation types as possible as "Brigades" (or Regt's if you will), and allow the player/AI to implement the upgrades as R&D and XP allow.
my suggestions
US-
Infantry Division
Mot Infantry Division
Lt Arm Bde
NG Division
Cavalry Division
Separate Infantry Bde (Regt)
Marine Infantry Regt
Marine Infantry Detachment
UK
Infantry Division
Home Guard Division
Arm Bde
Garrison Bde
Colonial Troops Bde
France
Infantry Div
Mtn Div
Garrison (static) Division
Colonial Troops Division
FFL Brigade
Arm Bde
Italy
Infantry Div
Alpini Div
CCNN Div/Bde
Berl. Bde
Cav Div
Coastal Def (static) Div
Colonial Troops Div
Soviets
Infantry Div
Mot Inf Div
Mot Inf Bde
Tank Div
Tank Bde
Cav Div
Mtn Div
NKVD Division
Germany
Infantry Div
Mot Infantry Div
(Lt) Pzr Div
Mtn Bde
SS Infantry Bde
SS Mtr Inf Bde
Japan
Inf Div
SNLF Bde
Sep (Mixed) Inf Bde
Imperial Guard Bde/Div
Garrison Detachment
I think the best way to use templates would be to start as many formation types as possible as "Brigades" (or Regt's if you will), and allow the player/AI to implement the upgrades as R&D and XP allow.
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